Rivals of Aether

Rivals of Aether

Gyoshi
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Update: 3 Aug, 2021 @ 11:16am

v1.35:

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~BONUS~:
• Added support for PAC-MAN (Teckpack)
• Added support for the Wily Castle Stage
• Added support for the Dialogue Buddy! (Interactions ranging from regulars, banter with the Rivals of the crib cast and a few special guests)

Update: 30 Jul, 2021 @ 3:49pm

v1.34:

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+ Firing Active frames increased from 15 --> 30. Hitbox and Projectile have been re-adjusted to the timing as well.

Update: 23 Jul, 2021 @ 4:07pm

v1.33 (hotfix 2):

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General:
• Airdodge and rolls have their white flickers again.

NSPECIAL:
(Not fully charge projectile)
+ Damage increased from 1 --> 2
(Fully charged projectile)
+ Firing window increased from 10 --> 15

DSPECIAL:
(launcher hitbox)
+ Base Knockback increased from 8 --> 9

Update: 23 Jul, 2021 @ 9:58am

v1.33 (hotfix 1):

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NAIR:
+ Start-up increased from 4 --> 6
(final hitbox)
- Base Knockback reduced from 8 --> 7
+ Knockback scaling increased from 0.20 --> 0.70
• Angle changed from 70 --> 60

Update: 23 Jul, 2021 @ 8:13am

v1.33:

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UTILT:
(hitboxes 2 & 3)
• Adjusted the height for the hitboxes slightly

DTILT:
• Removed the big smear from the sprite strip
- Endlag reduced from 10 --> 8

USTRONG:
• Adjusted the width and height for the hitboxes slightly
+ Added another hitbox to match the smear size

NAIR:
+ Endlag increased from 7 --> 8

FAIR:
• Adjusted the width and height for the hitboxes

BAIR:
• Adjusted the width and height for the hitboxes
- Endlag reduced from 10 --> 8

FSPECIAL:
• Cooldown only happens if used in the air. It resets to zero when grounded.

DSPECIAL:
• Cooldown is gone.

Update: 20 Jul, 2021 @ 1:03pm

v1.32:

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Misc:
• Gyoshi's Colour Alts have been updated. Black Jack has been swapped out for the Great Jaggi (A Monster Hunter reference). It comes with its own victory theme and background too.

Update: 19 Jul, 2021 @ 4:34pm

v1.31:
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FTILT:
- Active Frames decreased from 10 --> 6
+ Endlag increased from 8 --> 14
• Hitbox lifetime decreased from 7 --> 6

DTILT:
• Reworked! Has new sprites and frame data.

DAIR:
• Changed the visual effects for the non-spike hitboxes

NSPECIAL:
• Fakeout charge gone.

Update: 15 Jul, 2021 @ 4:59pm

v1.30:
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USPECIAL:
• Fixed an issue where Gyoshi couldn't air dodge after wall-jumping. (Don't ask, I was drunk.)

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Misc:
• Fixed an Audio related issue for the Marcus Alt.
• Corrected the sound swipe placement for DAIR.

Update: 30 Jun, 2021 @ 7:18am

v1.29:

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NSPECIAL (Fully Charged):
• The Big Ball of Pain's speed has been reduced from 2.5 -> 1.8.
• If the Big Ball of Pain gets parried, the projectile's lifetime gets reset and a small speed boost.
• Adjusted the outline colour effect.

Update: 3 Jun, 2021 @ 12:50pm

v1.28

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General:
• Updated the Jump sprites

USTRONG:
(Related to Hitboxes 1 to 3)
+ Damage 7 -> 11

FSTRONG:
+ Base(d) Knockback Increased from 7 -> 8
+ Damage 11 -> 15

DSTRONG:
+ Damage for both hitboxes: 8 -> 10

DATTACK:
+ Strong Hitbox's Damage increased from 6 -> 9

FSPECIAL:
• Angle changed from 138 -> 140

FTILT:
• Angle changed from 89 -> 96
+ Added a Hitstun Multiplier (If this turns out to be broken, I'll simply remove it.)

UAIR:
• Resprited!

BAIR:
+ Strong Hitbox's Knockback Scaling increased from 0.90 -> 0.95

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Misc:
• Fixed the Meter Bar not being in sync with the fully charged sound effect

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~BONUS~:
• G.B.A alt and Marcus alt have taunt swap/refs.
• Added support for Henry Stickmin's Fail Text.
• Added support for the Boxing Ring Stage.