Rivals of Aether

Rivals of Aether

Gyoshi
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Update: 15 May, 2021 @ 5:38pm

v1.27

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UTILT:
(hitboxes 2 & 3)
+ Increased the damage from 5 -> 6.
+ Base Knockback increased from 6 -> 7.
+ Knockback Scaling increased from 0.45 -> 0.50.

Update: 13 May, 2021 @ 6:43am

v1.26:

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General:
• Gyoshi has a new hurtbox that's active during the dash start and dash states.
• Gyoshi's dash sprites now change on last stock.

DTILT:
• Made some changes with the frame length data.
• Changed the Angle from 361 -> 60.
+ Knockback Scaling increased from 0.60 -> 0.70.

FTILT:
• Changed the Angle from 78 -> 90.

USTRONG:
(from hitboxes 1 to 3)
- Base Knockback reduced from 9 -> 8.
+ Knockback Scaling increased from 0.85 -> 1.08.

(hitbox 4)
+ Base Knockback increased from 7 -> 8.
+ Knockback Scaling increased from 0.70 -> 1.00.

UAIR:
- Base Knockback increased from 6 -> 8.
+ Knockback Scaling increased from 0.65 -> 0.75.

FAIR:
+ Knockback Scaling increased from 0.50 -> 0.70 on the final hitbox.

NSPECIAL:
+ Increased the lifetime of the fully charged projectile from 100 -> 120

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Misc:
• Gyoshi Is About to Shoot You!!11 Oh NOESS!!!111

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~BONUS~:
• The Kodiak Colour Alt has a taunt swap/reference to the character. It can also be found in the Muno Phone too.

Update: 6 May, 2021 @ 3:01pm

v1.25:

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DATTACK:
- HSPEED reduced from 7 -> 6.

UAIR:
+ Endlag 15 -> 20.

Update: 27 Apr, 2021 @ 6:38pm

v1.24:

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General:
• Gravity Speed changed from 0.80 -> 0.50.
• Jump Speed changed from 13 -> 11.
• DJump Speed changed from 13 -> 10.

UAIR:
• Because of the gravity speed change, the move's vspeed has been re-adjusted.
• The move now has custom air friction on window 2 (a.k.a during the attack).
• Endlag 12 -> 15.

FAIR, DAIR & BAIR:
• Because of the gravity speed change, each of the moves' vspeeds has been removed.

FSPECIAL:
• Fixed the timing of the second hitbox for the attack.

Update: 22 Apr, 2021 @ 3:21pm

v1.23

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UTILT:
• Added another hitbox on Gyoshi's foot to knock small opponents up into the hat swipe.

DTILT & FTILT:
• Fixed the timing of the hitboxes. (Oops)

UAIR:
• Added a visual update for the attacking frame sprites.

DAIR:
• Once again, hitboxes have been adjusted.
• Updated the visual effects for the hitboxes too.

Update: 4 Apr, 2021 @ 4:10am

v1.22

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BAIR:
• Hitboxes have been repositioned slightly.
- Removed Angle Flipper 5 on the sour hitbox.

Update: 27 Mar, 2021 @ 5:36pm

Gyoshi v1.21:

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NSPECIAL:
• Gyoshi no longer loses meter on hit. Only when KO'd or parried.
• Fixed an airdodge exploit involving the fully charged attack.
• Minor sprite cleaning/editing.

Update: 22 Mar, 2021 @ 6:38pm

Gyoshi v1.20 (hotfix)

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The timing of the Gun Meter charge has been corrected.

Update: 22 Mar, 2021 @ 5:11pm

Gyoshi v1.20

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General:
• Fixed a weird parry momentum issue.

NSPECIAL:
+ Added an outline colour/glow effect when the gun meter is fully charged.

Update: 21 Mar, 2021 @ 7:50pm

Gyoshi v1.19(hotfix 2):

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Alright, now it's properly fixed. 32 colours of confusion.
WOOOO!!!