Rivals of Aether

Rivals of Aether

Gyoshi
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Update: 9 Jan, 2021 @ 6:58pm

Minor bug found in one of the runes.

Update: 9 Jan, 2021 @ 6:10pm

v1.11 (old):

=========

DAIR:
- Spike Box Knockback Scaling has been reduced from 0.85 > 0.45.
- Non-Spike Box Knockback Scaling has been reduced from 0.6 > 0.5.
• Repositioned the hitboxes

FSPECIAL:
• Removed Angle Flipper 9. (Now there's no more jank with positioning)

DSPECIAL:
• There's an icon now to show when the move is ready or not.

=========

~BONUS~:
• Added new victory themes and different victory backgrounds for colour Alts:
• Randalf
• Pehk
• Tickled Pink
• Umasou
• Golden Days
• Synthwave

Update: 4 Jan, 2021 @ 2:42pm

v1.10:

=========

General:
• Tech Animation has been corrected.

FSTRONG:
• The multi-hit should be more consistent now.

DAIR:
• Made it easier to land spikes.
(fast fall off in window 1, fast fall on afterwards.)

Misc:
• Sprites for the FSTRONG can now RNG back and forth with either metal boxing glove or one big meaty tongue attack. (There's no damage or knockback difference, just cosmetic visual fun.)
• DAIR into land lag makes the screen shake.

Update: 1 Jan, 2021 @ 6:42am

v1.9
=========

General:
- Techroll Speed reduced from 10 > 9
• Corrected the Spin Hurt sprites sequence

FTILT:
- Damage reduced from 12 > 10

FSTRONG:
- When not fully charged the total damage has been reduced from 18 > 9
- Knockback reduced from 9 > 7

DSTRONG:
- Damage reduced from 11 > 9
- Knockback reduced from 8 > 7
- Increased StartUp and Endlag frames

UAIR:
• Corrected the momentum of the move
- HSPEED/Distance reduced from 15 > 12
Now it should behave like K.Rool's UAIR

BAIR:
- Strong Hitbox Damage reduced from 14 > 9
- Sour Hitbox Damage reduced from 8 > 6
- Increased StartUp and Endlag frames

DAIR:
- The damages for the Spike Hitboxes have been reduced from 12 > 10
- The damages for the Non-Spike Hitboxes have been reduced from 10 > 6

NSPECIAL:
- Projectile Hitbox Damage reduced from 2 > 1
- Knockback reduced from 2 > 1
- Second Hitbox Damage reduced from 7 > 5
- Knockback reduced from 6 > 5
- Knockback Scaling reduced from 0.60 > 0.55
• These changes have also been added to the Kirby Copy Ability

FSPECIAL:
• Updated the sprites
• Corrected the cooldown
• No longer disjointed
- Damage reduced from 10 > 8
- Increased the endlag when missing. Will be updating sprites in another update.

=========

Misc:
• Gyoshi's Phone has been updated with all his tips now!

=========

~BONUS~
• Added a new cheat in the Muno Phone. Warning for those with sensitive ears.

Update: 15 Dec, 2020 @ 12:55pm

v1.8:

=========
General:
• Walljump vertical speed reduced from 11 > 10.
• Max Fall reduced 14 > 11.
• Fast Fall reduced from 18 > 16.
• Max Jump Horizontal Speed 7 > 6.
• Air Max Speed 7 > 5.
• Land Time reduced from 10 > 6.
• Prat land time increased from 3 > 16.
• Wave land time from 10 > 8.

JAB:
• Made the Third Jab faster.

DTILT:
• Adjusted the hitbox to be more accurate to the attack.
• Re-added a missing sprite in the attack. :U

FSTRONG:
• Multi-hit should be more consistent now.

NAIR:
• Multi-hit should be more consistent now.

=========

Misc:
• Nothing. ¯\_(ツ)_/¯

=========

~BONUS~
• Phone Support and new Codec with Alto and Trum (2.0). (Tips coming in a later patch.)
• Added support for Agent N.
• Added support for Rat.
• Added support for Minecraft Steve (Muno ver).

Update: 30 Nov, 2020 @ 11:23am

v1.7:

=========

General:
After getting some lovely comments from some fine chaps about the speed and weight changes from the last update, once again, Gyoshi has hit the gym.

-Gyoshi's speed has been reduced from 10 > 9 (Max Speed in Roster)
-Gyoshi's weight has changed from 0.85 to 0.9. (Max weight in Base Roster)

For those who are sad he's no longer fast and heavy, fear not, as you can regain old Gyoshi's stats with Rune A.

JAB(s):
-Sped up the second Jab a little bit.
-Sped up the third Jab a little bit too.
-Changed the hitbox size on the third jab to be more accurate to the attack.

DATTACK:
-Animation has been corrected... (We forgot to include the first sprite in the animation frames. :S)
-It has two hitboxes now, a strong one on startup and a weaker one afterwards.

NAIR:
-Made the first hitbox slightly bigger, making it easier to connect into opponents, multi-hits and so on.

NSPECIAL:
-Changed the projectile hitbox to be more accurate and not use the PROJECTILE_MASK index.
(These changes have also carried over to Kirby copying the move too.)

FSPECIAL:
-Adjusted the hitbox that begins the grapple move so it's more consistent with grabbing opponents.

DSPECIAL:
-Increased the frame length when active so it's not super quick and more risky.

Misc:
-Added a sound effect when a parry is successful.

Update: 12 Nov, 2020 @ 3:30pm

v1.6:

=========

General:
-Gyoshi's speed has been reduced from 12.5 > 10.
-Gyoshi's double jump has been reduced from 15 > 13. It's now the same height as the first jump.
-Gyoshi's weight has changed from 0.87 to 0.85. (Dino muscle mass. :U)

UTILT:
-Revamped and with a new animation for the attack too.

-DASH ATTACK:
-No longer has any custom friction. No more slippery goodness.
-Corrected cooldown.

FSTRONG:
-Multi-hits should connect into each other more easier now.

DSTRONG:
-The angles for the hitboxes now point towards the centre of Gyoshi. (270 on left side, 245 on right side)
-Knockback Scaling reduced from 1.3 > 1.0.

UAIR:
-Some adjustments have been made to prevent Gyoshi from flying to high up when immediately using it off the ground.

FAIR:
-Landing Lag reduced from 14 > 12.

BAIR
-Landing Lag reduced from 16 > 14.

F-Special:
-Increased cooldown to prevent spam abuse.
-The hitboxes should be more consistent in the air now.

DAIR:
-Hitboxes now shrink to right scale of the strike.
-Landing Lag reduced from 16 > 14.

Misc:
-New sound effect has been added for the DAIR spike.
-Working on some runes. At the moment they reference his old stats.

Update: 11 Oct, 2020 @ 7:42pm

v1.5

=====

FSPECIAL:
If you happen to find yourself parried and falling off the stage, you can now jump instead of feeling helpless and dropping like a rock.

(Forgot to include this in the 1.4 update. :U)

Update: 11 Oct, 2020 @ 7:24pm

v1.4:

=========

Jab:
-Reworked! The sprites now have a proper transition into each other. Hit box for the second jab is now bigger and rounded rectangle shaped.

DAIR:
-Reworked! Two hitboxes, the original hitbox for the punishing spike and one above it if you don't time it right, the opponent doesn't get spiked! (Though, chances of still dying however...)

BAIR:
-Reworked! Two hitboxes, the original hitbox for the powerful kick and one where you didn't land it right.

F-Special:
-Changed the second hitbox's shape to a rounded rectangle.
-Made the second hitbox's width bigger.

Misc:
-Made the Cringe Department Sound file louder.
-You can now cancel out of the Based and Cringe Department taunts by either pressing the attack or special buttons.
-Updated the Block/Parry sprites.

=========

~BONUS~
-A Down Taunt has been added. Gyoshi will perform a powerful gun show to his foes.

Update: 4 Oct, 2020 @ 3:45pm

v1.3

====

Added support for the GreenFlower Zone stage.