Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Realistic Legionary Tactics
Showing 41-50 of 81 entries
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Update: 12 Feb, 2014 @ 5:09pm

the infantry wedge icon used to be wrong (v shape) now corrected.

Update: 12 Feb, 2014 @ 4:25pm

Finally we got a nice icon for the "rank rotation" ability. Thanks to Akuru that taught me how to change them.

Update: 10 Feb, 2014 @ 9:47pm

Added "hollow square" formation. We already have good defensive formations vs inf and missile (but sacrifice attack), Also we have wedge, an offensive formation (trade off no protection vs missiles and no defense bonuses). Now we have "hollow square" good vs cavl charges and soldiers feel secure in flanks. (won't protect vs missile and not as good as other formation vs inf) Greate when ambushed and specially when outnumbered in open field.

Update: 10 Feb, 2014 @ 1:20pm

RANK ROTATION: I implemente DEI numbers for it and it looks more realistic now. Just tested it and by the time my men got winded the enemy was already exhosted. So it is now more realistic, no more REDBULL. LOL

Update: 10 Feb, 2014 @ 12:46pm

Update: 10 Feb, 2014 @ 12:38pm

RANK ROTATION: Effect back to normal ( i increased it for testing and forgot to adjust, (they were on redbul) lol now fixed)
ROMAN INF SPACING: Changed to 0.8 as i had it initially, now they look like real legionairs.

Update: 10 Feb, 2014 @ 11:51am

Guys, I just added the highly demanded wedge to roman infantry. Some cavalry that had flying wedge now have it to.

THIS IS NOW ON BETA. If you guys don't like it I can always roll back.

Update: 10 Feb, 2014 @ 11:47am

Update: 10 Feb, 2014 @ 9:59am

last version.

FIRE AT WILL: removed from mod but accesible through the minimods that gave it that ability. (see game description for info on those mods, the downside is they you don't get pilum effect. You can always play my overhaul version that contains both but is incompatible with most mods)
RANK ROTATION: shows as an icon, (it is always active you don't have to do anything) They will be always fresher than units that fight standard.
DEFENSIVE (in vanilla only had missle blocking (and was minimal) I added the defense buff and increased missile blocking (since day one and that hasn't changed.)
ATTACKING TESTUDO As in vanilla only missile blocking but I increased its value (hasn't change since day one)
PILUM: Damages shields and disrupt formations.


Comming soon: I found a way to add the wedge formation without removing it from cavalry. (it will have bonus vs infantry, but no defense buff)

Update: 10 Feb, 2014 @ 12:37am