Rivals of Aether

Rivals of Aether

Rykenburn
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Update: 19 Jan, 2021 @ 12:29pm

v2.1
Bugfixes
-Multihitting smoke now shouldn't ghost hit players.
-Smoke spawns one frame earler to avoid visual bugs.
Tilts
-UTilt
Hitbox Lifetime (1 > 3) (This was unintentional)
KB (6 > 8)
Angle (85 > 90)
-DTilt
Height Increased
Aerials
-UAir
Successful grab window timing adjusted to be faster.
Strongs
-UStrong
Friction (0.2) to make the DACUS a little better.
Specials
-USpecial
-Speed increased (forgot about this last update!)
-A successful grab gains your double jump back.

Update: 18 Jan, 2021 @ 12:52pm

v2.0

Gimmick Rework
-Rykenburn's smoke now works similarly to Forsburn's Ftilt. It multihits 3 times and has a smaller duration, but deals more damage.
-FStrong, UStrong, DStrong, and DSpecial all changed to reflect this.
Tilts
-Ftilt
Angle (35 > 40)
KBS (1 > 0.9)
Range increased
-Dtilt
Angle (80 > 70)
Range increased
-UTilt
Angle (95 > 85)
Priority (1 > 4)
Hitpause (6 > 10)
Hitpause Scaling (0.35 > 0)
Hitstun Multiplier (1 > 1.2)
-DAttack
DACUS Added.
Window 2 and 3 HSP (10 > 7.5)

Aerials
-DAir
Hitboxes 2 and 3 changed to be early/late hitboxes.
Sandbert visual for Hitbox 2 crabbed
-UAir
Hitbox 1 Size increased
Hitbox 3 (Smoked throw) KBS (0.7 > 1)
Strongs
-FStrong
KB (5 > 8)
KBS (0.6 > 1)
Hitpause (4 > 6)
Hitupause Scaling (0.6 > 1.1)
-UStrong
KB (6 > 8)
KBS (0.6 > 0.9)
Hitpause (6 > 8)
Hitupause Scaling (0.7 > 1.1)
-DStrong
You can follow up with aerials at the end of the move!

Window 3 VSP (-6 > -6.5)
Window 3 Gravity (0.85 > 0.48)
Window 4 VSP (-4 > -6.5)
Endlag (28 > 20)

Hitbox Width (64 > 80)
KB (5 > 9)
KBS (0.5 > 1)
Hitpause (4 > 7)
Hitupause Scaling (0.6 > 1.1)
Specials
-NSpecial
Normal FThrow KBS (0.5 > 0.8)
Smoked FThrow KBS (0.8 > 1)
Smoked UThrow KB (9 > 8)
Smoked UThrow KBS (0.7 > 1.05)
-FSpecial
Bounce Back HSP decreased and VSP increased.
(Normal VSP -4 > -6, Smoked VSP -5 > -7)
Hitbox 6 (Smoked throw finish) Angle (65 > 45)
Hitbox 6 (Smoked throw finish) KBS (0.7 > 1)
-USpecial

-DSpecial
-Stalling removed

Update: 17 Nov, 2020 @ 10:10am

v1.6
General
-Hopefully fixed that box around smoked opponents appearing sometimes.
-Strong SFX should play correctly when hitting an opponent now.

NSpecial
-Grab hitbox width decreased.
-30 frame cooldown is added to NSpecial after initiating a throw.
-Grab time decreased by 1.5x when the grabbed opponent is smoked.
-Forward Throw Smoked KB Power (6 > 8) and KB Scaling (1 > 0.8)
-Forward Throw Smoked Angle (30 > 40)
-Up Throw Smoked KB Power (6 > 9) and KB Scaling (1 > 0.7)

Update: 27 Oct, 2020 @ 6:56am

v1.5
General
-Removed most motion smears in attack hurtboxes.

Aerials
-Lowered endlag on most aerials
-FAir (24 > 20)
-BAir (21 > 17)
-DAir (14 > 11)
-DAir sourspot resized to be smaller.

USpecial
-Removed the purple kill effect on the initial grab.

Update: 10 Oct, 2020 @ 12:37pm

v1.4
NSpecial
-Hitbox width (48 > 54)
-1st window Air Friction (0.9 > 0.1)
-Throws can now be aimed with the right stick of a controller.

FSpecial
-Normal Throw Angle (75 > 70)
-Normal KB Speed (8 > 10)

Update: 6 Oct, 2020 @ 7:03am

v1.3
Bugfixes
-Heavily optimized the smoke.
-Now, similarly to Elianna's steam, smoke will not knockback if the opponent is just hit.
Strongs
-FStrong now recoils Rykenburn backwards.
-FStrong Startup (13 > 15)
-FStrong hitbox size decreased

-UStrong Endlag (25 > 22)
-UStrong hitbox size decreased

-DStrong shape changed from a square to a circle.
-DStrong hitbox size decreased.

Aerials
-NAir total damage (14 > 11)
-FAir Normal damage (12 > 11)

USpecial
-Hitbox height increased. This is so that smaller opponents like Sylvanos can be hit by it on the ground.

Update: 5 Oct, 2020 @ 9:23am

v1.2
Bugfixes
-Smoke hitboxes changed to not be bashable.

Strongs
-FStrong Endlag (18 > 22)
-FStrong Hitbox Size decreased.
-FStrong KB Scaling (0.8 > 0.6)
-FStrong KB Speed (6 > 5)
-Fstrong Angle (361 > 55)

-UStrong KB Scaling (0.8 > 0.6)

-DStrong KB Scaling (0.7 > 0.5)
-DStrong KB Speed (6 > 5)

Update: 3 Oct, 2020 @ 12:22pm

v1.1
Gimmick
-Smoke knockback added back in after loads of consideration. As a compromise, it knocks back less.
-Tried to optimize the smoke's code.
Aerials
-DAir Spike Hitbox KB and Hitstun Scaling (0.8 > 0.5)
-UAir should be parryable now.
-Disabled fast fall during UAir Grab.
Dspecial
-Is now jump cancellable on endlag.

Update: 3 Oct, 2020 @ 3:25am

v1.0

Update: 3 Oct, 2020 @ 3:22am

v1.0

Initial public release.
Compatibility
-Mt. Dedede
-Miiverse
-Rat
-Dracula
-Daroach
-Pokemon Stadium
-TCO
General
-Added Runes
Gimmick
-After a lot of change, smoke clouds don't produce knockback anymore because the speed of the Strong attacks would make it spammable. However, it is a rune.
Strongs
-Creation frame set back to 0 on all strongs (don't know how I missed that!).
-FStrong Endlag (25 > 18)
-UStrong Endlag (35 > 25)
-DStrong Endlag (35 > 28)
-Uncharged smoke range decreased on all strongs.
-UStrong vertical range increased.