Left 4 Dead 2

Left 4 Dead 2

TrueTalkerDS
Showing 31-40 of 68 entries
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Update: 14 Aug, 2021 @ 8:59pm

- Fixed an issue where two certain "The Passing - Chapter 1" intros do not play to completion. (Added one more from definition to the "HasAFrom" group.)

Update: 14 Aug, 2021 @ 8:59pm

- Fixed an issue where two certain "The Passing - Chapter 1" intros do not play to completion. (Added one more from definition to the "HasAFrom" group.)

Update: 5 Aug, 2021 @ 9:30pm

Deleted C6M3_ElevatorCancel rules for the L4D2 survivors (they had no real functionality)

Update: 5 Aug, 2021 @ 7:43pm

- Talker scripts now compatible with MrFunreal's "The Parish (Facelift)"

Update: 5 Aug, 2021 @ 7:13pm

Anything for the survivors that uses "then <their own name>" will now use "then self" instead.

Swapped Francis' ArriveBoat02 and ArriveBoat03 placements.

Fixed two of Coach's rules using "IsTalkCoach" twice.

Many tweaks to rules referring to leaving the starting area.

Fixed RemarkC13M1DownHereMechanic rule having the wrong name. (Thanks, Haruko)

Swapped Louis' ArriveChopper line placements.

Fixed Francis' L4D1SurvivorFinalVehicleArrivedRooftopBiker using IsDeathToll5 by mistake. It will now use IsNoMercy5

Fixed both of Bill's extremely rare "GettingRevived" scenes. (Typo in the finales_dlc2 script)

Update: 31 May, 2021 @ 6:30pm

Hotfix to prevent crashing. Sorry!

Update: 31 May, 2021 @ 2:36pm

- Fixed Rochelle never being able to say that Virgil has returned at the near end of Hard Rain's finale.

- Map compatibilites with The Sacrifice - True Expressive Ending.

Update: 31 May, 2021 @ 2:36pm

- Fixed Rochelle never being able to say that Virgil has returned at the near end of Hard Rain's finale.

- Map compatibilites with The Sacrifice - True Expressive Ending.

Update: 18 May, 2021 @ 9:27pm

- Changes to The Sacrifice - True Ending's lump as to not conflict with The Sacrifice - True Expressive Ending. (This will report a conflict between both this and the other addon, this can safely be ignored. Both files are identical)

- Removed the NoIntro Idle rules. (There is a chance that many idle activated intros will be skipped)

Update: 29 Apr, 2021 @ 10:50am

Added generic "NoIntro" idle saferoom rules for survivors. (Needs testing)