Left 4 Dead 2

Left 4 Dead 2

TrueTalkerDS
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Update: 13 Nov, 2020 @ 9:07pm

- The "Get To The Chopper" nags on Dark Carnival (Outside rescue vehicle) will now be a one-time "FinalVehicleArrived" rule. This concept triggers when the rescue vehicle is ready to collect the team. (Typically, the instructor hint will appear saying "Rescue has arrived! Get on board!")

- Many FinalVehicleSpotted lines for the L4D1 survivors on the L4D1 campaigns have been converted to FinalVehicleArrived lines. Campaigns affected: No Mercy, Death Toll, Dead Air, Blood Harvest.

Update: 13 Nov, 2020 @ 2:48am

- Witch Chasing rules will now use up to three possible concepts in the same rule. (Failed, will work at it is in vanilla)

- There will now be a 5 second cooldown between leaving the saferoom on c5m5_bridge and the Idle rules nagging to pick up the radio.

Next Campaign to be compatible: Dark Center https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=784167551

- Fixed info_remarkable entities being absent in The Sacrifice - True Ending

Update: 10 Nov, 2020 @ 8:02pm

- (Almost) Everything that was implemented in subsequent official updates.

- Restored unused Beta Soldier audio. When leaving the saferoom on C5M5, there is a chance that the Beta Soldier audio will play instead of the standard soldiers. (If the Beta Soldiers are selected, there will be no nagging from the soldiers for the escape sequence, and survivors are guaranteed to say something during the escape provided no one dies)

- Talker will now be completely compatible with The Sacrifice - True Ending addon campaign.
(Compatibility list will be in the appropriate thread)

Update: 15 Oct, 2020 @ 10:45pm

- Removed duplicate rules/responses for the PlayerFollowMe concept (No noticable change in-game, this is just trimming the fat)

- Removed duplicate scenes used in the same response table(s) (that has the same response or lack of response)

- Other changes that were made and were official.

Update: 13 Oct, 2020 @ 5:49pm

- Fixed an issue where Ellis triggering the finale on c3m4_plantation doesn't stop Virgil's constant asking.

Update: 5 Oct, 2020 @ 1:28am

Fixed Duplicate response on PlayerSorryFFMechanic.

Included Sorry02 to PlayerSorryFFProducer

Zoey will now be able to use her screamwhilepounced03 scene

Ellis will now be required to not be in the smoker's cloud when being the first player to call out a newly spawned hunter.

Converted the C3M4GateBlow response to a map specific FinalVehicleArrived rule for c3m4_plantation.

Converted the C3M4Button201 response to a map specific FinaleTriggered rule for c3m4_plantation

Update: 3 Oct, 2020 @ 1:03pm

The C4FinaleStart input has been changed to a FinaleTriggered input exclusive to Hard Rain and Hard Rain: Downpour.

Fixed Rochelle not having the correct map data to fire Hard Rain rules on Hard Rain: Downpour.

Update: 2 Oct, 2020 @ 1:29am