Squad
Okis
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Update: 16 Jan, 2021 @ 4:18am

-Added barricade item, this isn't finished and needs some more logic for decay

-Added mechanical timer noise to the explosive charges.

-Added sound to door open and close

-Added a new mesh for the small spike wall.

-Increased Drop chance of blueprints in normal loot crates from roughly 2.5% to roughly 7%

-Added interior to the small garage building in split rad.

-Added optional transparent UI/Inventory mode, toggle through the keybinds menu in the help menu.

-Fixed an issue that prevented loot bags from spawning from killed sleeping players.

-Added overlap detection (100 meter radius) for making sure you aren't placing sleeping bags or beds too close to each other. (This only looks for your beds/bags)

-Added 5 minute cooldown timer to sleeping bags and beds.

Update: 15 Jan, 2021 @ 1:46pm

Revert

Update: 15 Jan, 2021 @ 1:35pm

-Added barricade item, this isn't finished and needs some more logic for decay

-Added mechanical timer noise to the explosive charges.

-Added sound to door open and close

-Added a new mesh for the small spike wall.

-Increased Drop chance of blueprints in normal loot crates from roughly 2.5% to roughly 7%

-Added interior to the small garage building in split rad.

-Added optional transparent UI/Inventory mode, toggle through the keybinds menu in the help menu.

-Fixed an issue that prevented loot bags from spawning from killed sleeping players.

-Added overlap detection (100 meter radius) for making sure you aren't placing sleeping bags or beds too close to each other. (This only looks for your beds/bags)

-Added 5 minute cooldown timer to sleeping bags and beds.

Update: 11 Jan, 2021 @ 7:37am

Might fix resource nodes

Update: 9 Jan, 2021 @ 3:01pm

Fixes placement of pillars and other player structures.

Update: 9 Jan, 2021 @ 3:20am

-Added many buildings to the loot system, 95% of the buildings on yeho should spawn loot (that you can enter)

-Added radiation zones in design time instead of runtime (clients now see radiation FX on yeho)

-Reverted change to how loot is picked. This does not affect how blueprints are picked.

Update: 8 Jan, 2021 @ 6:47pm

Fix for some non-consumable hotbarrable items being infinite

Update: 8 Jan, 2021 @ 5:26pm

-Hotfix for some stuff

Update: 8 Jan, 2021 @ 3:08pm

-Slightly decreased light from torch

-Torches now have durability, and will last about 10 minutes

-A Bug preventing players from melee damaging their own wood doors has been fixed

-A bug that allowed metal foundations to be placed directly next to wood foundations has been fixed

-Fixed a really nasty bug that had gone unnoticed for far too long where ghost actors for building pieces didn't get destroyed when a stack was emptied from placement.

-Swapped over to new foliage system for trees, as a result, there are now 10x more trees, and better performance.

-Swapped over to new mineral manager system. This should resolve a lot of issues with mis-matched mineral node types, and running into "invisible" things. This will also resolve mineral nodes spawning inside or near a player built structure. (and in combination with the tree change, okis should now be able to "work" on any squad map.)

-Swapped new mineral manager over to an even more new AI controller that does the same thing only with even more performance.

-Swapped animal spawn system over to a more advanced system that should prevent them from spawning in (and getting stuck on) a tree, ect.

-Slightly adjusted the screen effect from being in a radiation zone. There are now random white dots.

-Added random air drop events. These will only happen during the day. It's drop location is partially based on the average location of all of the players, but is still random location.

-The workbench is no longer a lie for crafting items that state "requires workbench"

-The workbench now speeds up craft time by 2x

-Started completely redoing how loot is handled. Previously, loot was 100% RNG. The new system is more like drawing from a deck of cards, which allows me to ensure that the more rare items still spawn consistently. Overall, this change should make for a much better experience.

-Fixed a bug that allowed research kits to be used without consuming the kit.

-Added button inside of the help menu to allow players to respawn.

-Fixed a bug where dying due to eating too much raw meat would cause the respawn system to get confused

-Added Yeho Map Layer

Update: 2 Jan, 2021 @ 12:06am

actually fixing torches, side effect torches now actually can hurt things that you hit, it wont gather resources, but it can do upto 15 damage