Quake Live

Quake Live

MothCTF - MIGHTY BEAST [2023]
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Update: 8 Nov, 2020 @ 1:04am

build 266 - ((deprecated))

* Brush cleanup

.map file (and therefore also BSP) have been extensively cleaned up.
Some brushes left over from alpha have been removed.
Everything has been made generally more efficient

Update: 6 Nov, 2020 @ 12:32pm

build 263 - ((deprecated))

* Performance optimisations

Update: 6 Nov, 2020 @ 4:34am

build 260 - ((deprecated))

* Near to final beta! (exciting!)

Update: 6 Nov, 2020 @ 1:56am

build 258 - ((deprecated))

* Linked top areas inside bases to aid def team and to improve movement through bases
* Finalised pretty much everything (subject to final beta feedback)

Update: 4 Nov, 2020 @ 9:23pm

build 255 - ((deprecated))

* Rewrote messy shaders - test release only. No changes to BSP

Update: 2 Nov, 2020 @ 12:10pm

build 250 - ((deprecated))

Tweaked item placement

Update: 1 Nov, 2020 @ 5:44pm

build 249 - ((deprecated))

* Additional detailing
* General optimisations
* Recompiled with custom Q3MAP2

Update: 11 Oct, 2020 @ 4:48pm

build 245 - ((deprecated))
Beta 3 branch

* Proudly open source! - .map file is included in PK3
(for use with GtkRadiant 1.6.6)

* All players now have 80% chance to spawn with shotgun (experimental)
* Shotgun ammo added throughout map
* Bot tweaks & Lighting optimisations
* Changes to middle area (added ramps, removed jump-pads)
* Added Arena items (doubler, scout, ammo regen)
* Added info_location entities (still a few left to add)
* Fixed some broken textures
* Added bspc log and .prt files to PK3 for sharing of debug data with other developers

Update: 10 Oct, 2020 @ 7:52pm

build 240 ((deprecated))

* New 'side' jump-pads in neutral middle area
* New additional upper route to flags inside bases
* Bot behaviour and pathfinding tweaks
* Domination gamemode tweaks

Update: 10 Oct, 2020 @ 1:38pm

build 232 - ((deprecated))

* Final detailing throughout the entire map
* Finalised custom textures
* Revised item positions

Todo:

* Some small texture misalignment issues
* Fix red jump-pads in blue base
* optimise bots for other gamemode types