Quake Live

Quake Live

MothCTF - MIGHTY BEAST [2023]
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Update: 9 Oct, 2020 @ 9:22pm

build 229 ((deprecated))

* Added more gametypes (harvester & tdm)
* Added quad damage (to appropriate gametypes)
* General optimisations
* Fixed missing textures
* Lighting tweaks
* Removed .map file from PK3 (will return in next build)

Update: 9 Oct, 2020 @ 7:00pm

build 227 ((deprecated))

* Beta 2 branch
* Bot optimisations
* Fixed some missing/misaligned textures
* Lightmap tweaks

Update: 9 Oct, 2020 @ 4:54pm

build 225 ((deprecated))

* Giant Mushrooms!! (with thanks to Kat of Katsbits)
* Additional detail pass
* Bot pathfinding optimisations - Bots play CTF real well now!
* Replaced all stairs with ramps
* Ambient sound effects (more to come)
* Fixed some missing textures
* Fixed hall-of-mirrors bug

Update: 8 Oct, 2020 @ 6:14pm

Build 221 ((deprecated))

* Bot optimisations
* Fixed up textures
* Rebuilt base entrances, connected teleporters
* Ambient sounds
* Hand-built a load of rocks
* Detailing pass
* Included .map file in PK3

Update: 8 Oct, 2020 @ 7:28am

build 211 ((deprecated))

* AAS, clipping and hinting optimisations
* Rebuilt a load of brushwork
* Created additional routes into bases
* Layout finalised (except teleports)
* Built new neutral area in centre of map
* Bots extensively tested with CTF gametype

Known issues:
-------------------

* Lighting is beautiful but still too dark in places
* Some missing brushes (does not affect playability)
* Bots sometimes make questionable derpy navigation decisions
* Not all teleporters are connected yet

Update: 6 Oct, 2020 @ 3:03pm

build 203 ((deprecated))

* bot optimisations

Update: 6 Oct, 2020 @ 8:26am

build 202 (deprecated)

* Cleaned up some brushwork
* Clipping and AAS improvements (bots can navigate between bases now!)

Update: 6 Oct, 2020 @ 5:03am

deprecated build

Update: 5 Oct, 2020 @ 8:30pm

Initial release - build 194 (deprecated)