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Quake Live

MothCTF - MIGHTY BEAST [2023]
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Update: 23 Mar, 2023 @ 11:22pm

build 2023_b61 FINAL

** Pushed final release **

Update: 22 Mar, 2023 @ 6:08pm

++ Patch #2

* Added levelshot in PK3
* Texture clean up
* Further bot optimisation

Update: 22 Mar, 2023 @ 3:08pm

++ Patch #1

* Bug fixes

Update: 22 Mar, 2023 @ 1:06pm

build 2023_b61

* Heavily optimised for bots (James, Xaero and Mynx are officially supported)

* Special thanks to cardigan and sst13 for providing advice and tools for bot optimisation

Update: 20 Mar, 2023 @ 12:32pm

build 2023_b60 ((deprecated))


* Added invulnerability shield to each base
* Added additional team spawns
* Added additional deathmatch spawns
* Added additional pickups
* Added directional indicator arrow decals to aid navigation
* Tweaked some item respawn times
* Adjusted geometry to facilitate pathing between bases in central area
* Fixed portal cameras being upside-down
* Final lighting and detail passes

* REMOVED support for oneflag CTF

Update: 19 Mar, 2023 @ 8:52pm

build 2023_b58 - ((deprecated))

* Rebuild of almost all geometry
* 26MB BSP compresses down to 9MB
* Fully VIS optimised
* Lighting and detail passes and optimisations
* Bot navigation hugely improved (recommended bots: James, Xaero)
* Extensively playtested
* All new item placement
* Supports cvar 'g_ammopack' - both universal and classic ammo packs are supported


Massive thanks to frigolx

Update: 28 Nov, 2020 @ 6:35pm

Build 292 ((deprecated))

Rewrote shader file to address missing texture (no changes to map or gameplay features)

Update: 28 Nov, 2020 @ 4:47pm

Build 291 ((deprecated))

* Added individual ammo types for classic gamemode as well as universal ammo types for those that prefer them

Note: This map was originally developed with universal ammo in mind, and gameplay was tweaked for this.

( use console command 'g_ammopack 0/1' to toggle )

Update: 28 Nov, 2020 @ 6:13am

Build 290 ((deprecated))

*Complete visual overhaul - recompiled with full ambient occlusion lighting for that 'gritty industrial' look
*VIS optimisation (extensive placement of clips, hint and clusterportals) - (consistent 100+FPS throughout)
*Bot optimisation (via botclip and donotenter brushes)
*(Finally!) implemented target_location ents so teams can communicate properly now
*Ambient sound effects

Changes made based on beta feedback:
------------------------------------------------------

* Re-balanced item placement (still need beta feedback in order to refine this perfectly)
* Added navigational indicators throughout the map to help stop players getting lost
* Defensive sniper ambush-platform-things now have an ammo supply nearby

Please add this to your CTF server map rotations if possible. Thanks for all the feedback received and especially for the feedback yet to be received.

Update: 9 Nov, 2020 @ 10:42am

build 267 - ((deprecated))

* THE BIG BOT UPDATE!

Huge number of hours spent simplifying the map with botclip and 'donotenter' - does not affect human players in any way whatsoever - bots are now very good at taking multiple routes to and through the enemy base, capturing the flag, using the proximity mine launcher in intuitive ways (and in places where it makes sense)

Bots do stuff that impresses me (the map author) and often exhibit 'human-like' behaviour.

16 v 16 player games with bots are VERY fun!!