Left 4 Dead 2

Left 4 Dead 2

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Update: 8 Feb, 2021 @ 8:02am

- cleanup (237mb > 229mb)
- added old news helicopter model (suicide blitz one)
- removed scripts preventing pitchfork from leaving wounds on commons

Update: 15 Jan, 2021 @ 1:22pm

- removed Xanaguy's .lmp files (ones from his talker)
- added a lot of .lmp files (extracted directly from the original maps)
* Survivors talk like they used to (and shout at the helicopter!)
* changes made to Scavenge and Survival maps are gone (inf ladders, invis walls, etc.)

Update: 21 Dec, 2020 @ 1:10pm

- turned off Boomer gibs (to make add-ons like The Screamer work)

Update: 10 Nov, 2020 @ 8:11am

- replaced Demo's population script with my own

Update: 24 Oct, 2020 @ 12:55pm

- replaced 3 vscripts with 1 (mapspawn.nuc)
- removed crowbar script
- added stock to MP5's HUD icon
- fixed Silenced SMG's HUD icon
- split missions scripts into a separate add-on to make the main add-on work with custom campaigns
* TLS update melees are back (golf club on Dead Center, knife, etc.)
* I advise you download them anyway, they cause no problems on their own
- added gamemodes script

gamemodes.txt
- restored 56 reserve ammo for pump shotguns
- CS:S guns have 0% chance of spawning (knife isn't a gun)
- added Survival Versus to mutation list (and it's still in the menu)
- (VS) restored Jockey's special attack cooldown (25>30)
- (VS) restored Jockeys ride damage (2dmg/0.5s>4dmg/s)
- (VS) restored Tank's burning duration (how long to burn until dead, 90>75)
- (VS) restored infected spawn timer (24>20-30)
- (VS) restored duration of bile jar effect on infected (15>20)
- (VS) CEDA uncommons can carry vomit jars again
- (VS) Tank will start losing rage 10s after spawning (instead of 15s)

Update: 17 Oct, 2020 @ 4:23pm

- fixed CS:S weapons still spawning on some maps
- added missing credit

Update: 12 Oct, 2020 @ 9:02am