Space Engineers

Space Engineers

Block Progression - Schematic Hunter
Showing 11-20 of 33 entries
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Update: 31 Jul, 2022 @ 1:34pm

  • Fixed issue causing false alarms for cheating
  • Fixed issue with gps updates not working properly on servers
  • Added server-side config options for UseSpawnTimer and MinSecondsBetweenSpawns

Update: 15 Jul, 2022 @ 5:23am

  • Fixed issue with schematics being disassociated from the mod and GPS markers removed when Keen temporarily despawns stations on DS
  • GPS updates are now every frame instead of every 10 frames
  • Moved log file location to the world storage folder

Update: 14 Jul, 2022 @ 11:37am

  • DS and SP now save config to same location in World Storage
  • Added CurrentNumberInWorld to BlockRarity config to reduce confusion with MaxNumberInWorld being decremented

Update: 9 Jul, 2022 @ 12:42pm

  • Changed System messages to use Server as author instead

Update: 9 Jul, 2022 @ 12:31pm

  • Changed BlockRarity.NumberInWorld to BlockRarity.MaxNumberInWorld
  • Changed try count in GetRandomSchematic from 10 to 25
  • Added DifficultySetting and StoreChanceModifier per BlockRarity setting
  • Added MaxStoreItemDifficulty setting to Block Rarity config
  • Added RNG per datapad linked to dictionary value to prevent an exploit
  • Stores will now only contain schematics labeled as Easy or Medium by default

Update: 25 May, 2022 @ 11:04am

  • Added a setting to allow NPC factions to use projections; does not include Unowned projectors.
  • The block checking for projectors is now threaded for better performance

Update: 4 Feb, 2022 @ 1:40pm

  • Added a new Block Rarity Setting, ConsumeWhenOpened
  • Schematics that are set to be consumed will be deleted once they successfully unlock a block for a player

Update: 20 Feb, 2021 @ 6:37pm

  • Items hidden via SBC are now automatically restricted and removed from the G-Menu

Update: 10 Feb, 2021 @ 12:55pm

  • Fixed issue with Stores losing items
  • Fixed issue with Sprite text being longer than the space allowed
  • The FillStore command can now be used to restock store blocks. If any schematics are placed in the block inventory that don't have a price detailed, one will be generated

Update: 28 Dec, 2020 @ 2:53pm

  • When a projector tries to load a blueprint that contains a locked block, the displayed message will now indicate which block it was