Space Engineers

Space Engineers

Block Progression - Schematic Hunter
Showing 21-30 of 33 entries
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Update: 26 Dec, 2020 @ 2:52pm

  • Reworked the player entered cockpit event due to a reported issue where the cockpit entered isn't in the game's dictionary for some reason

Update: 23 Dec, 2020 @ 11:05am

  • Fixed issue with non-existent blocks listed in the player's UnlockedBlocks section (ie after removing a mod) causing an error on load

Update: 21 Dec, 2020 @ 9:18am

  • Added Display Name check to Unlock command as well

Update: 21 Dec, 2020 @ 9:15am

  • Create and Spawn commands will now also check the Display Name for the given string
  • Fixed issue with new server settings not being used in place of the previous static values

Update: 21 Dec, 2020 @ 7:38am

  • Added more server options - see Server Save Data in the description for details
  • Added per-item spawn chance setting to allow further refinement of spawn probability - see Block Rarity Settings in the description for details

Update: 29 Nov, 2020 @ 6:42pm

  • Fixed bug where items added to AlwaysLocked weren't being considered
  • Updated network code to use Keen's new api methods

Update: 15 Nov, 2020 @ 6:22pm

  • Added UseBuiltInSpawnSystem setting, found in the Server Save Data file. Set this to false and the mod will stop spawning schematics on its own, allowing you to customize where they are found

Update: 3 Nov, 2020 @ 6:07pm

  • Fixed potential issue if price modifier is less than or equal to 0. Minimum is now 0.01

Update: 3 Nov, 2020 @ 5:52pm

  • Blocks are now unlocked by subtype!
  • Fixed bug with create command still producing a random schematic even when a valid argument is given
  • Fixed issue with not being able to use existing blocks on a grid while in a cockpit
  • Reworked config files / added research group config
  • Changed config save locations - DS will be in local storage with a prefix, local game configs will be in world storage

Update: 24 Oct, 2020 @ 12:40pm

  • Added FactionShare command
  • Added checks for projections that contain unlocked blocks. These blueprints will be removed from the projector when found or when the projector isn't owned (can't check for unlocked blocks with non-player-owned projectors)
  • Added ability to create specific schematics via admin commands
  • Cleaned up some code