Streets of Rogue

Streets of Rogue

Streets of Variety 2
Showing 1-4 of 4 entries
Update: 4 Oct, 2021 @ 5:34pm

- Fixed the Cult Prisons to no longer have opposing gang members in the same cell.

- Finally fixed that one water treatment plant where the workers kept getting stuck on the shelves. Instead of moving the shelves I just gave each of them a patrol route, one sticks mostly to the pump room and the other sticks mostly to the storage room but both wander out a bit. It does make the chunk a bit more predictable but I assume 99.9% of people clearing that chunk are just sniping everyone from across the street anyway.

Update: 10 May, 2021 @ 4:23am

Like the SoV update I just put out at the same time I don't actually remember all the changes here since I've been picking away it so slowly for so many months, but it's mostly minor things. What I do remember:

- Added clear owned ground in front of a bunch of normal hideout doors so they no longer show up as no entry doors, giving you the correct information for how to best continue your crime spree.

- Fiddled with more ground around elevators to hopefully further reduce instances of NPCs getting stuck and ruining missions.

Update: 2 Nov, 2020 @ 3:32pm

- Moved the water around one of the generic elevators since it was giving rescue NPCs weird pathing issues for some reason.

Update: 19 Oct, 2020 @ 9:22pm