Arma 3
(EDS) Slay's Expedited Drone System
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Update: 22 Mar, 2024 @ 12:46am

Remade all scripts related to deploying the drones on 3/21/2024
Remade the scripts, removed stuff that was from my server.
Removed "Battery" restrictions, now drones will delete either due to recieving 100% damage OR running out of battery.
Cleaned up everything except the drone interface.
(Feedback needed.)

Update: 31 May, 2021 @ 4:15pm

Hopefully fixed the revive bug.

Attempted unsuccessfully to repair the green smoke. (will take another try when I get free time)

Sorry for taking so long to post this patch.

Update: 27 Oct, 2020 @ 4:29pm

I either broke the heal addaction, or forgot to update the outgoing mod in the workshop folder on my end, which in turn didn't actually update anything, everything should be good now.

Update: 27 Oct, 2020 @ 3:24pm

Super drone has its guns again, but lost its ability to revive and drop smoke / shoot smoke mortars you must now use the medical drone for all those medical needs.


Medical Drones got the ability for players near it to heal themselves.
The heal option just sets the players health to 0 (which is 100 in Arma) after the heal animation is finished.


Recon UAV / ED-1E got their drop smoke ability back, on top of the smoke mortar shells / flares.


Armed UGV has the same weaponry as the Super drone.


I'm sure there's something else I forgot to add to the changelog.

Update: 26 Oct, 2020 @ 11:30pm

Added the ability to raise and lower the UGV's suspension.


Added ability to turn off and on lights of various drones.

Update: 26 Oct, 2020 @ 4:09pm

Redid the entire drone system, not so much the menu.

Added the close button back to the hud.

Cleaned up the drone placement message, and the messages when the drone is dead, player is dead, drone is deleted, etc.

Added Self Destruct scroll action to player, this will clean up old drones should you not need them, or they happen to go rogue on you or something else strange happening.

Added Force Reconnect scroll action to the player, there was a bug causing the player to be unable to reconnect to drones outside of their side relations, this will force you back into it.

Added Force Disconnect which will force the characters camera to re-attach to themselves, delete the drone they were.

The drones don't have a timer any longer, this feature was a left over feature from my Slay's Ravage Mission and it isn't needed, Arma is smart enough to have a battery system, it works well enough.
The drone script will wait for a few variables and end if those variables are meant, throwing a new one will also stop the old script also.

Drones no longer are ignored by enemy, except the Recon variants.

Super drone isn't as super as it was, now it has Pelter style shotgun ammo, protector 9mm smg, flare launcher, smoke launcher as a rebalance.

Recon UAV no longer has the drop smoke option, instead its been replaced with a smoke mortar shell, which can be aimed and fired with the turret controls, or manual fire mode.

Recon ED-1E now has a flare launcher, smoke launcher.

Armed ED-1D now has more shotgun shells, flare launcher, smoke launcher and protector 9mm smg.

Armed UGV now has a flare launcher, smoke launcher.

I'm sure there's something else I'm forgetting.

Update: 24 Oct, 2020 @ 9:30pm

Made "Custom User Action 16" the new button to open the drone.

Update: 22 Oct, 2020 @ 10:13pm

Hopefully solving the pre-mature deletion. (Again, sorry this is my first mod on workshop!)

Added support for Civilian UAV Terminal.

Update: 22 Oct, 2020 @ 9:44pm

Hopefully solved the issue of it not functioning with the "Slay's Expedited Parachute System" and solved the issue of it deleting the drones just after the start.

Update: 22 Oct, 2020 @ 8:16pm

I broke the drone spawning in the Oct 22nd update.