Arma 3
(EPS) Slay's Expedited Parachute System
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Update: 28 Jul, 2023 @ 10:39pm

Complete rewrite.

Customer User Action 15 is required to open the parachute.

Customer User Action 16 is required to cut the parachute.

Update: 21 Mar, 2021 @ 5:32pm

Fixed parachute bag spawning.

Fixed backpack duping upon re-equip.

Fixed many lag related issues at various stages of the script.

Redid the opening requirements.

Simplified the entire script down to a binary function, not 4 different functions.

(The mechanics are as follows;
It now requires you to be falling 3mph, or getting ejected 15+ mph upward.
It also takes into account if you are super low to the ground.
Overall, it should deploy way faster when falling, and should deploy signifincatly less when you don't want it to.
Falling off a one story building SHOULDN'T trigger the chute any more, whereas a two story building will.
Also the Parachute Opening Lift mechanics were nerfed significantly. If you're closer to the ground, the chute will open less violently.
If you are higher up, the chute will react more to the wind, also reopening and closing will take into account your prior velocities and not cancel it or make you sit still.)

Update: 3 Feb, 2021 @ 3:32pm

Replaced the setvelocity method I was using with setvelocitymodelspace which changes the feel to what it was intended to be originally.

Update: 31 Jan, 2021 @ 2:19pm

Removed the "Bunny Hop" from vehicles, it was meant to be a test feature for me only, never realized it made it into the final workshop version, it's now removed.


Fixed backpacks duping on floor also.

Update: 24 Oct, 2020 @ 9:31pm

Made "Custom User Action 15" the action to open the chute.

Update: 22 Oct, 2020 @ 6:00pm

Fixed an issue with it not functioning with my other mods loaded.

Update: 21 Oct, 2020 @ 10:37pm

Attempt to fix the issue of uploading the wrong mod again.

Update: 21 Oct, 2020 @ 10:22pm

I uploaded the wrong mod.

Update: 21 Oct, 2020 @ 10:05pm

First publish.