Left 4 Dead 2

Left 4 Dead 2

(MSC) AG3 Build Scripts
Showing 1-10 of 14 entries
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Update: 2 Dec, 2020 @ 9:56pm

Small alteration of code for a function that cleans old round data.

Update: 25 Nov, 2020 @ 2:00pm

Added new create type elevator (elev)

Changed parenting system to allow multiple entities to be parented at the same time using selection tool.

Added layer protection to prevent a child from being parent looped. (This would result in a crash)

Added advanced elevator controls.

Changed back end code.

Changed select link system.

Changed set link system.

Changed selection system.

Other stuffs.

Update: 18 Nov, 2020 @ 10:37pm

Added ability to parent props together.

Changed func_button to script_func_button. This is an entity type that was specifically designed to be spawned by vscripts.

Update: 18 Nov, 2020 @ 6:16pm

added new create types:
weapon
lasersight
ammopile

Other stuffs.

Update: 16 Nov, 2020 @ 9:11pm

Added new build controller system to replace old one.

Removed support for old grab style.

Removed some model shortcuts that didn't have collision meshes resulting in the inablity to pick them up due to limitations of vscripts.

Other stuffs.

Update: 5 Nov, 2020 @ 10:12pm

Added new experimental multigrab system.

Added new chat commands:

selectadd
selectclear


Changed other stuffs that I can't remember atm.

Update: 1 Nov, 2020 @ 12:40pm

Added button to create types

doorsliding create type is now supported.

A bug with clone command where picking up physics props would cause error has been fixed.

Added new button linking system.

Added new chat commands:
selectlink
setlink

Update: 28 Oct, 2020 @ 6:37am

Added new chat functions:
usebasicgrab
useadvgrab
disablesafegrab

Update: 26 Oct, 2020 @ 7:32am

Added chat commands:
clone
grabdistance
grab

Update: 25 Oct, 2020 @ 3:35am

Added new chat command:

create


Added a few changes.