Left 4 Dead 2

Left 4 Dead 2

(MSC) AG3 Build Scripts
32 Comments
RiceIsNice 24 Sep, 2024 @ 4:17am 
can you add light spawning? or this addon discontinued?
elgato 15 Aug, 2024 @ 7:07am 
Really wished there were save files, or you can load your previous build.

Or when you start up a campaign your build, will still be there. Including weapons and etc from the build script.
[FoRcE]army_guy3  [author] 23 Feb, 2022 @ 10:14am 
Hey, Glad you enjoy the mod :)

The guide:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2266350928

has a subsection on how to make a working elevator, add floors, ect.
tabletka 22 Feb, 2022 @ 7:38pm 
how to make an elevator? this addon is the best. things that are in the mod i've seen only in servers.
[FoRcE]army_guy3  [author] 3 Feb, 2022 @ 1:38am 
That doesn't answer either of my questions, banana.
DivineDarkness{A} 31 Jan, 2022 @ 8:13pm 
Army_guy3 all good was just asking
BananaBoi 31 Jan, 2022 @ 6:35pm 
when it trys to load the map
[FoRcE]army_guy3  [author] 31 Jan, 2022 @ 5:32pm 
Does it crash if the MSC is the only loaded script? If not then:

Does it crash if only the MSC and build scripts are loaded?
BananaBoi 30 Jan, 2022 @ 1:28pm 
it crashes every time i load into a map:steamsad:
[FoRcE]army_guy3  [author] 7 Jun, 2021 @ 3:31am 
hey divine

I'm sorry but I have a lot of family medical stuff going on right now.

I haven't had any time to work on any plugins.
DivineDarkness{A} 24 May, 2021 @ 12:57pm 
has it been updated
Shen 7 Jan, 2021 @ 1:43am 
it didnt work why the Last stand update Sucksssssssssssssssss and break my chair :chainsaw::steammocking:
Shen 7 Jan, 2021 @ 1:37am 
!create physic box1
Shen 7 Jan, 2021 @ 1:30am 
models/props_fairgrounds/kiddyland_ridecar.mdl

!create physics /playeranglegrab /releaseobject
Shen 7 Jan, 2021 @ 1:26am 
i didnt see list of Props
Shen 7 Jan, 2021 @ 1:25am 
You made me brain damage
Shen 7 Jan, 2021 @ 1:24am 
THATS ALOT OF COMMANDS I CANT EXPLAIN
[FoRcE]army_guy3  [author] 25 Nov, 2020 @ 2:14pm 
New update released.

Introducing elevators.

These elevators support changing floor height and adding new floors.

This was a lot to bug test by myself so hopefully I didn't miss any bugs.

I am aware that rotating the elevator on either X or Z axis will confuse the elevator. There is nothing I can do about this atm because it goes off world origin instead of the local origin.
[FoRcE]army_guy3  [author] 20 Nov, 2020 @ 6:19am 
Release is still a ways off but here is a preview on what is coming next.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292918590
[FoRcE]army_guy3  [author] 18 Nov, 2020 @ 10:44pm 
New update released.

Added setchild command that allows you to connect props together.

Changed func_button to script_func_button.
[FoRcE]army_guy3  [author] 18 Nov, 2020 @ 6:54pm 
New update released.

Added weapon, ammopile, and lasersight to create types.
[FoRcE]army_guy3  [author] 16 Nov, 2020 @ 9:18pm 
New update released.
[FoRcE]army_guy3  [author] 16 Nov, 2020 @ 4:20am 
I'm getting close to next release.

Most of it is backend so you won't even notice it but you may notice a few improvements if you're looking closely.

I'll see if we can find time for my alpha testers to help bug test soon.
[FoRcE]army_guy3  [author] 11 Nov, 2020 @ 11:50pm 
I am still working on the next release.

I created a new build controller and now I have to reprogram everything to work with it.

Release is still a ways off.
[FoRcE]army_guy3  [author] 5 Nov, 2020 @ 10:15pm 
New update released.

Introducing a new alpha multiselection system.

Allows you to grab multiple objects at the same time.

Only certain commands will work with it atm.
[FoRcE]army_guy3  [author] 1 Nov, 2020 @ 12:46pm 
New update released.

doorsliding is now supported under create types.

Added button to create types. You can now link these buttons to open doors. Supports 3 state doors as well.

Keep in mind that the button game class was not designed to be spawned ingame. In order to get it to work I had to do some really hacky things to get it to function properly.

You will notice that the hand animation loops when close to the button. This is because the devs of the game didn't properly account for solid type 2 with fake bounds for the func_button type.
[FoRcE]army_guy3  [author] 28 Oct, 2020 @ 6:53am 
New update released. grab and playeranglegrab now use my new calculations. This will take the relative Y axis into account. This means that while the object rotates it calculates the offset as you rotate allowing for precision on the Y axis.

This doesn't use quaternions so certain euler angles will still break but this still looks better in most cases.
[FoRcE]army_guy3  [author] 26 Oct, 2020 @ 7:51am 
New version released.

Added new tools.

doorsliding is not working yet so don't use it. :P
[FoRcE]army_guy3  [author] 25 Oct, 2020 @ 3:41am 
New update released.

Creating doors is now possible.
[FoRcE]army_guy3  [author] 24 Oct, 2020 @ 3:38am 
New update released.

Introducing a powerful new alpha tool I'm working on:

/playeranglegrab

More information in description.

Enjoy peeps!
[FoRcE]army_guy3  [author] 23 Oct, 2020 @ 8:23pm 
I am planning on making radial menus as a seperate addon but I want to get the basic programming done first before I add a radial menu.
Mak0 23 Oct, 2020 @ 1:33pm 
can you make a menu that we can bind a word and it'll pop up?