Darkest Dungeon®

Darkest Dungeon®

Overlord Enhanced
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Update: 8 Jul, 2023 @ 9:57pm

-Fix a bug that Summoned Death Knight might cause crash when there are only 2 total size monster on the battlefield and player triggers the stall penalty, which leading to rank overflow. Now the stall penalty will be temporarily disabled when Summoned Death Knight exists.

Update: 11 Sep, 2021 @ 8:28am

- Fix a bug that Houyi's Bow trinket buff incorrectly disappears when ranged attack missed.

- Change Overlord's health bar color to corpse, since he is an undead.
* Only visual changes, no actual side effect on this change. He is not counted as Unholy or corpse or anything else special.

- The Goal of All Life is Death: "Cure Blight Invalid" is changed from -100% cure blight chance to -100000000% cure blight chance, in case some other cure skill can bypass this mechanism.
* Note that Red Hook uses "int" for the chances, in other words, the number range is -2147483648 ~ +2147483647.

Update: 23 Aug, 2021 @ 10:21pm

- Fix a bug about visual issues on virtue & affliction animations.
Now there will be no flaw on the white & red FX of the virtue & affliction animations.

Update: 7 Jul, 2021 @ 10:24pm

- Russian localization updated. Thank Narrator for the translation!

Update: 7 Jul, 2021 @ 4:51am

v1.3 update
-Death's Door debuff restored as same as vanilla heroes, although he still has no Death's Door *Recovery* debuff or Heart Attack *Recovery* debuff.
-New "Passive Skill" system. These three passive skills are actually individual extra descriptions about hero's core designs, since RedHook has a limit on skill description length so that I cannot write more in original skills.

-Passive Skill: Aura of Horror: the same as before, just moved descriptions to a new place.
-Passive Skill: Necromancy Spell: now necromancy skill (Grasp heart & Cry of the Banshee) cannot deal damage to certain monster types (such as Unholy), in order to be lore-friendly and avoid some weird bugs.
*The joke that Overlord uses Grasp heart to kill Hag's heartless cauldron will be no more. Note that Necromancy Metamagic will temporarily ignore the immunity of some monster types (but not all of them such as cauldron).
-Passive Skill: Cooldown Mechanism: cooldowns of the three powerful skills can no longer tick down (in other words, cooldowns will be suspended) while out of combat. This special design will help balaning skills, especially when Overlord embarks alone.

-Grasp heart & Cry of the Banshee's necromancy damage chance has been raised for a lower variance when leveling up skills, but Grasp heart's damage has been nerfed from 99 to 50.
-Fix a bug that when Metamagic is active, Cry of the Banshee's necromancy damage chance for other heroes (namely, the effect of "Force enter Death's Door") has not been raised correctly.

-Slightly raise Black Hole's damage modifier vs position 1/4 from -90% to -80% when leveling up skills.

-Time Stop invincible buff now has a special visual effect (light halo).
-Time Stop now immediately decrease other skill's remaining cooldown by 10 rounds.

-All skill cooldowns have been nerfed to be longer on low skill levels. (at level 1/2/3/4/5, "Cry of the Banshee" is 14/13/12/11/10 rds, "The Goal of All Life is Death" is 19/18/17/16/15, "Time Stop" is 24/23/22/21/20)

-Trinket Change: Houyi's Bow: ACC buff when ranged attack missed is nerfed from +30 to +15. Note that this buff only lasts until next round, it functions as a compensation for the previous miss of ranged attack.
-Trinket Change: Takemikazuchi MK 8: Armor piercing debuff base chance is nerfed from 150% to 100%.

Update: 25 Mar, 2021 @ 11:42pm

Remove recruit restriction from the first recruit town event. Now no matter the first recruit town event has been triggered or not, Overlord will always have the chance of showing himself in the stage coach.

Update: 12 Feb, 2021 @ 4:52am

Localization Update:
Russian localization is updated by Narrator.
Thank Narrator for the translation!

Update: 10 Feb, 2021 @ 10:02pm

Scroll Spell - Create Moderate Undead:
The summoned death knight is no longer target-able.
*Neither heroes' hostile skills nor monsters' friendly skills can target him, including AOE skills.

Health bar of summoned death knight has been changed to gray, just like that of corpse.
*Monster type isn't treated as corpse, only the health bar color has been changed.

Update: 15 Jan, 2021 @ 12:07am

Localization Fix.

Update: 13 Jan, 2021 @ 11:09pm

Counterfeits code remade to save 6 trinket/item space in case for the overflow of trinket/item. (No change on actual effects of counterfeits)

Fix an old bug about two missing "stat_sub_type".

Add an Easter Egg for "The Stars Class Mod" - The Goal will not blight on The Stars.