Arma 3
A.E.S (Ambient Enemy Spawner)
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Update: 31 Mar, 2021 @ 10:26am

- Fixed bad config path for Eden module dropdown faction USA (woodland)

Update: 31 Mar, 2021 @ 5:43am

-Created new BISIGN file

Update: 30 Mar, 2021 @ 1:46pm

Added:
- Zeus placeables!
- Custom icons to zeus placeables.
- Custom CfgGroups path for hunters. Will remove any groups with vehicles in.
- Option to disable vehicle spawning (Also disables tank spawning).
- Option for enabling spawning around nonplayable friendly units.
- Side now visible on spawned group names.
- Side of module now visible on status messages.
- Check for multiple modules placed in Eden and in Zeus.

Updated:
- Custom faction CfgGroups searching method. Will now get all posible groups and should now be compatiable will every faction mod.
- Hunter group logic to include hunting of nonplayable units if option is ticked in Eden module

Update: 8 Nov, 2020 @ 10:58am

- Performance increases.
- Added new faster and more efficient method for finding unit spawn position.
- Added check for if a single trigger synced to multiple modules and defaults safe area, not base zone.
- Fixed issue where vehicles could still spawn inside the safe trigger area.

Update: 7 Nov, 2020 @ 4:12am

- Minor bug fixes.
- Fixed error caused when less or more than 3 modules used.
- Added new tick box in module menu for spawning smaller groups.

Update: 6 Nov, 2020 @ 6:23am

- Removed trouble shooting messages in code.

Update: 6 Nov, 2020 @ 6:20am

- Added option to disable notifications that appear when units enter the synced trigger (changes base zone into a no spawn zone).
- Added multiple modules for different Sides (BLUFOR, OPFOR, INDEP).
- Added enemy proximity checks for spawning units so they dont spawn too close together.
- Added new groups for the hunter teams depending on the current running module.
- Added marker around synced trigger to push unit spawning away to prevent instant messages from synced base triggers.

- Modified chance options in module menu so options will need to be re-selected.
- Modified unit patrol radius to patrol larger routes.
- Modified messages from module which are displayed on mission start to include which module is throwing the messages.
- Modified vehicle spawning so transport vehicles now have a fill up chance to partially or fully fill up passenger seats.

- Fixed issue where when units entered the base trigger messages and sounds were only seen and heard by host in MP.
- Fixed issue where units spawned too close to the trigger border causing instant detection messages.

Update: 31 Oct, 2020 @ 6:47am

- Fixed issue where if no trigger is synced errors occur and units won't spawn.
- Modified vehicle logic script so now vehicles have larger patrol routes.
- Modified hunter team spawn chances. (Options will have to be re selected in module menu!)
- Added a short pause after module init messages are displayed on mission start.

Update: 30 Oct, 2020 @ 4:40pm

- Performance improvements for singleplayer and multiplayer

Update: 30 Oct, 2020 @ 3:31pm

- Fixed hunter logic for single player so hunter teams will now hunt the player.