Arma 3
A.E.S (Ambient Enemy Spawner)
221 Comments
Nemosupremo 16 May @ 11:28pm 
Can this work with a trigger zone attached to a mobile object, create a mobile safe zone ?
CHASKOH 20 Mar @ 9:52am 
We never got aircraft :(
Shepherd of Fire 9 Mar @ 4:53am 
Any chance we can have an option to enter which factions are allowed to spawn using a classname array for example? Despite having a number of mods on It only allows me to pick from CSAT and RHS, so it would help if it would simply allow me to write in what I want as an alternative?
Larry 25 Dec, 2024 @ 4:40pm 
is tihs compatible with zombies and demons?
bingusbutt 9 Nov, 2024 @ 6:15pm 
No se trata de cuántas modificaciones tienes, sino del mod en sí porque las actualizaciones lo han roto. Ejecuté 5 modificaciones y todavía funcionó a los mismos fps.
Dougdor 31 Oct, 2024 @ 4:24pm 
Hola soldados. A mi me funciona bien este MOD tengo tiempo editando misiones con el. Y ps lo de que se pone lento el juego es normal si usas muchos MODS. Traten de usar lo realmente esencial. Yo tengo como 200 MODS descargados pero solo juego con 20 y me va bien.
bingusbutt 16 Jul, 2024 @ 5:36am 
does anyone know of a way to fix insanely low fps
LVN 8 May, 2024 @ 11:44am 
fr bro, ppl don't understand newer updates of the game outdates older mods XD
jontism 21 Apr, 2024 @ 3:37pm 
"WAHHH THE MOD THAT HASN'T BEEN UPDATED IN 3 YEARS IS BROKEN"
DieSpinne(GER) 18 Apr, 2024 @ 11:44am 
Download dont work
Black Mesa 9 Apr, 2024 @ 10:37am 
Mod is broken. Best concept that I wish was an actual thing, and this is the only one and it's broken.
john420m1977 24 Jan, 2024 @ 7:05am 
L PC ALERT
Merlot 13 Dec, 2023 @ 3:08pm 
this deserve less than 1 star. it's clearly broken, FPS tanks to 5-10 after few moments.
even if i activate 10 npc... normally in the editor i have to spawn 150 units to have this amount of fps so.... this is clearly broken. save your time, do not download it.
Brebs 22 Oct, 2023 @ 6:23pm 
Is this mod really broken? I don't want to waste my time with an install if it is.
MaDeuce 9 Oct, 2023 @ 9:59pm 
I dont understand why nobody has made a Zeus friendly spawner like this, its simplicity is what makes this mod great
Mik3 17 Sep, 2023 @ 7:10am 
PSA: The Mod is broken, and the author has abandon it.
Nobody 9 Aug, 2023 @ 4:59am 
I tried to put it on my server and it does not work should I put it only on the client or server side
Andrews2 8 Aug, 2023 @ 4:33pm 
so this is server side only mod?
RESQUART 25 May, 2023 @ 5:14am 
@Inbal I also curious about this question actually.
Piligrim 18 May, 2023 @ 4:00am 
is it possible to add custom factions?
MaDeuce 25 Sep, 2022 @ 5:05pm 
Its sad this got abandoned, its exactly what Ive been looking for, but the FPS issue is just unplayable. Hopefully someone else picks it up
Fider Wolf 25 Aug, 2022 @ 7:47pm 
the creator has abandoned this mod and is not responding to us. We will never have the answer on how to fix fps problems
.Victor. 27 Jun, 2022 @ 6:43am 
thank you sir!!!!
gisellehrndz 28 May, 2022 @ 9:15pm 
this is such an amazing mod although the drop in FPS could be fixed a bit but i highly suggest this mod to others it's absolutely fun to mess around with! but if you do know how to fix the FPS drops id really want to know.
mfrisch100 19 Apr, 2022 @ 5:06am 
Any idea how to fix the FPS drops?
James.Leahy15 15 Apr, 2022 @ 4:57pm 
would this be able to spawn AI from Prairie fire DLC?
Alswyn 1 Mar, 2022 @ 1:18pm 
This mod is so fucking good, I can't believe he's managed to do it. Very pog, much Love <3
DonnyHeng (VanguardsSG) 20 Feb, 2022 @ 11:22pm 
this mod sounds interesting, will give it a try
Babyshaker 19 Jan, 2022 @ 5:49am 
This Mod is broken.
Sadly.
Extreme Performance impact after a few seconds, that makes it unplayable. I´m talking 5-10 FPS. And this isn´t caused by lacking Hardware Power, as my Task Manager shows that none of my Hardware is even close to being fully exhausted. If this weren´t the case, this would be a 5/5 Mod. And according to other people in the Comments, I´m not the only one experiencing these issues.
♥Ele 16 Jan, 2022 @ 3:28pm 
I like the way it spawns enemies but in an ambient way,, can't wait for aggressive enemy spawner haha :eleven: :steamthumbsup:
Khorne Flakes 16 Jan, 2022 @ 1:23pm 
hahaha what a story mark
Crockl 16 Jan, 2022 @ 12:50pm 
don't listen to these hoes you know I got that cake waitin for you
ActiveXenon 16 Jan, 2022 @ 12:42pm 
Miss you more <3
Alswyn 16 Jan, 2022 @ 12:18pm 
Miss you <3
Floppy401 14 Jan, 2022 @ 1:15am 
The performance after a few minutes of running this tanks the FPS hard.
Isaiah53six 22 Dec, 2021 @ 2:49am 
it nearly tanks my system in Zeus when spawning only a few units but the concept is great
Death Diamond 7 Oct, 2021 @ 11:22pm 
I'm getting really bad performance on Tanoa for some reason and only after one or two spawns of three units each. I don't seem to get this with any other map so I thought I should let you know
lep_jayboogie40 30 Sep, 2021 @ 10:42am 
great job! very detailed video description.
Arbiter Thel 4 Sep, 2021 @ 7:09pm 
do the entities despawn after a while? seems like with all the units and wrecks and bodies it would just lag the map out
liurui39660 9 Aug, 2021 @ 7:35am 
Looks it has significant performance impact, trying to figure out why.
take two... 7 Aug, 2021 @ 5:57am 
please make it so that you can spawn custom unit classes, not just a faction.
Benni 1 Aug, 2021 @ 11:20am 
Is it possible to set somewhere what types of units he should spawn? for example, units from mods and not the predetermined ones? Thank you
MSFMiller 15 Jul, 2021 @ 1:26pm 
what happened to the ambient airspace mod?
Otachi 14 Jul, 2021 @ 3:47pm 
I have my blufor spawner set up, but when they spawn they despawn after 5 seconds
󠁳 11 Jul, 2021 @ 6:33pm 
Seem to be causing extreme performance drop for me on tanoa while working just fine on the other maps. No other mods loaded.
KilledJoy 5 Jul, 2021 @ 2:55pm 
Nothing is spawning after following advanced tutorial, it says it found the faction on start but nothings spawning well after my timer of 5 seconds.

what is that Zeus addon you have for refreshing ?
TroLLeX_ 29 Jun, 2021 @ 12:36pm 
I like to suggest a feature. Add a option that all the spawned units of the specific module move to a set destinatiion (trigger). I think of a setup where 3 factions fight for a city, but all the units spawn farther away and then head to the city to take control over it. I actually dont know if a mod doing this already exists, the ingame SpawnAI module does it in corporation with sector control, but you can only select the vanilla factions with it.
☃︎❄️IceColdCubes❄☃ 25 May, 2021 @ 12:37pm 
This is not working it say's it's active, but nothing is spawning.
What could be the conflict? I removed another spawning mod.
General Shark 20 May, 2021 @ 12:10pm 
Doesn't show up in Singleplayer Zeus
ツMartin [USMC] 11 May, 2021 @ 3:31am 
yes, ill be in editor ill set up my mission and place the module down, once i plug in the path and start the mission, it will say the OPFOR has been selected and is PVN or VC but in the debug menu i can see it will freeze the mission when it tries to spawn any units from that DLC and just keeps saying "charcter missing in such and such not spawing"