Left 4 Dead 2

Left 4 Dead 2

Buried Deep [1/2]
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Update: 5 Nov, 2020 @ 1:45pm

Chapter 1:
*Increased attenuation of the music that plays in the small radio
*Converted the saferoom signs from decals to overlays to not fade on low/medium shader settings

Chapter 2:
*Removed leftover Common Infected repopulation option in the Old Tunnels section
*Removed 3 Wheelbarrow props from the Old Tunnels section
*Added ghosts to the Old Tunnels section that appear only when the lights goes out
*Paranormalized a prop in the Old Tunnels section
*Lamp props in the Old Tunnels section will not fade in low/medium settings anymore
*Converted the saferoom signs from decals to overlays to not fade on low/medium shader settings

Chapter 3:
*Converted the saferoom signs from decals to overlays to not fade on low/medium shader settings
*Increased the max amount of Common Infected in the Elevator Event by 10
*Lowered the volume of Elevator Event Music in 10%
*Prohibited Smoker from spawning during the Elevator Event
*Made a molotov/pipe bomb/bile jar spawn point nearby the ammo pile in the main hall be 100% spawn chance
*Made a weapon spawn point nearby the ammo pile in the main hall be 100% spawn chance

Chapter 4:
*Greatly increased the volume of the background noises of The Maze
*Increased the max amount of Common Infected of The Maze Gates Event by 5
*Increased the respawn time of Special Infected of The Maze Gates Event from 1 to 2
*Prohibited Spitter from spawning during The Maze Gates Event
*Added caution strips in the floor nearby the first gate before the event
*Fixed some misaligned textures
*Converted the saferoom signs from decals to overlays to not fade on low/medium shader settings
*Fixed missing inner trim of the End Saferoom Door

Chapter 5:
*Added an extra infected boundary barrier for Versus visual clarity
*Added 4 guaranteed spawns of Molotov/Pipe bomb in the shelves nearby the Truck in the garage
*Added 2 guaranteed spawns of Pills/Adrenaline in the shelves nearby the Truck in the garage
*Added 1 guaranteed spawn of Pills/Adrenaline in the campfire spot
*Added a Lantern in the path leading to the campfire spot
*Increased the number of Gas Cans needed to fuel the Truck in single player from 8 to 10 and in Coop from 13 to 16
*Changed Finale to have 2 horde waves after the first Tank before spawning another Tank wave
*Changed Tank Waves to have 1 Tank in first Wave and 2 in the Second and Third
*Reduced the number of commons that spawns during Tank wave from 10 to back to the original 5
*Fixed a light prop floating outside of a wall
*Fixed missing inner trim of the Starting Saferoom Door

Update: 3 Nov, 2020 @ 7:38pm

+Added Versus Mode in the mission definition

Chapter 1:
*Added extra ladders for the Infected in the Gate Hall to make the ceiling tunnel accessible for Versus
*Fixed a disconnected Navmesh piece in one of the 3 tunnels of the road junction
*Slighly reduced the frequency of mini hordes

Chapter 2:
*Removed 3 spawn points of Gascans/Propane Tanks/Oxygen Tanks
*Removed some physics props out of some shelves

Chapter 3:
*Added survivor blocking volume in 4 areas reserved for infected to spawn
*Changed the model of the third switch to press to a little bigger button
*Reduced the overall spawn of Common Infected

Chapter 4:
*Added the infected boundary barriers to inaccessible places of the map
*Reduced the spawn of Common Infected and Special Infected in the Road section
*Reduced the frequency of hordes and Special Infected in The Maze section
*Changed detail material in The Road section to a less bugged grass

Chapter 5:
*Added the infected boundary barriers to inaccessible places of the map
*Added a blocking volume in the tipped truck container in the outside area to prevent infected from getting stuck in a gap
*Increased the number of Common Infected amount in the panic waves during finale
*Increased Tank spawn amount to 2 per Tank wave

Update: 2 Nov, 2020 @ 11:20am

Chapter 2:
*Fixed the Black Fog in the tunnels not vanishing if the chapter restarts
*Made the Tank have only a 1/4th chance of spawn at the tunnels elevator event

Chapter 3:
*Made both switches required to call the elevator glow permanently until the survivors press them after entering the main hall

Chapter 5:
*Fixed one of the bots starting outside of the saferoom
*Fixed the issue with the outro credits counting one death for every survivor even if all of them escaped
*Made the truck run a bit faster during the escape scene

Update: 2 Nov, 2020 @ 3:37am

Reduced CI spawn frequency in the maps.

Update: 1 Nov, 2020 @ 3:18pm

Initial Release