Heavenworld

Heavenworld

Chernnorus
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Update: 22 Mar, 2021 @ 10:01am

Added new assets to map that were recently added to the Map Editor by the developer. Minor additions only.

Update: 6 Dec, 2020 @ 7:25am

Added 2 new location names (Black Forest and The Cabin in the Woods) to places already on the map.

Minor map fixes and adjustments.

Update: 3 Dec, 2020 @ 8:43am

Removed 4 clumps of grass that bugged out and had become solid as rock to vehicles (not pedestrians) causing damage.

Lowered some floating items to ground level at Novvy Park.

Minor adjustments, fixes and additions to the map.

Update: 23 Nov, 2020 @ 1:43am

Final 2 Campfires placed on level ground for trouble-free base building.

Added around 20 new loot spawn points.

Minor map adjustments and fixes.

Update: 20 Nov, 2020 @ 6:43am

Removed raised terrain that has the Campfire on it between Chernno and Church on the Hill. I was having issues with my character spawning under it as well as buildings in my camp appearing under the terrain on loading a save.

To mitigate AI under the terrain following and attacking players, I have placed walls under the mountains, hills and raised terrain. Hopefully, this will have a positive effect. Examples below.

Under the raised terrain to the south east of my map:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292944186

Under Greene Mountain, with Church on the Hill in the middle distance.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2292944485

Edit: These underground walls appear to have no effect. AI seem to magically leap over them.

Minor map fixes.

Update: 14 Nov, 2020 @ 1:10pm

Redesigned the interiors of the 3 barracks at NWAF.

Minor additions to map including some low-res trees and a few loot spawns.

A couple of minor map fixes.

Update: 12 Nov, 2020 @ 5:16am

Minor map fixes and adjustments including lowering trailer models so there is no need to climb in the doors.
Added some loot spawns.

Update: 9 Nov, 2020 @ 2:40am

Removed a section of raised terrain due to 'AI spawning under raised terrain' bug. Remodelled the area on flat ground.

Altered some campfire positions and fast travel/area name positions to reduce chance of Black Plague spawns impinging on campfire bases.

Update: 7 Nov, 2020 @ 12:47pm

Map fixes.

Update: 7 Nov, 2020 @ 7:50am

Moved a campfire from raised terrain to ground level. Moved other campfires to space them out. Added more loot points on the map.

I have reported a bug in the game where AI are spawned in at ground level under raised terrain. I recommend you don't have a base on the raised terrain, as it could lead to untimely death from below as well as killing your enjoyment of the game.