XCOM 2
[WOTC] Unit Flag Extended
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Update: 3 Oct, 2023 @ 10:44pm

v4.2

BUGFIX: Should fix an issue where units spawned in by certain Reinforcement routes were not getting/finding the HUD HEAD icon and instead displaying the rainbow.img ....

Update: 23 Sep, 2023 @ 10:23am

v4.1.1

HOTFIX: Fixed a typo error for coloured Bound icon. Many thanks to GabrielCooper for spotting it !

Update: 21 Sep, 2023 @ 7:26am

v4.1

UPDATE: Changed how the code handles using the coloured Status Icon setting. No longer do you need to manually copy/paste from the readme to the config.

There is now a simple bUseColouredStatusIcons toggle that swaps between the two sets of icons listed in the config. 1 toggle for control, instead of ~20odd copy/pastes.. that's better right?

Added status icons for Requiem Corrosion and NIght-Time Blindness ... these were included with permission from Reshii.

Update: 17 Sep, 2023 @ 7:27pm

v4.0

BUGFIX: Should fix an issue where the Pierce value was always displayed as 0, if activated/used in the config file. Many thanks to Stukov and Selmo for the bug reports!

Update: 31 Aug, 2023 @ 4:06pm

v3.9

UPDATE: Performance Updates from ExitSign, and slight internal code refactoring to make things run better/smoother

BUGFIX: Should now have fixed the issues with a units bar colours changing on MindControl/team swap

BUGFIX/UPDATE: Added a method for the stats rows to auto-space into 2 (or more!) rows if they exceed a certain width. Applied the same functionality to the status icons.

Update: 28 Mar, 2023 @ 11:26am

v3.8

BUGFIX: Fixed the TEXT_COLOUR_BYTEAM setting introduced in 3.7

UPDATE: Changed the fixed Damage Stat settings to use the standard adjustable array. Damage Stat is also now handled by custom event trigger to showcase how to use the system.

Added a lot of stuff to the default config - mostly commented out - but should make future updates // config warriors happier.

Update: 28 Mar, 2023 @ 3:33am

v3.7

UPDATE: Stat icons can now be coloured based on team colour or text colour settings.
Defaults to "legacy style" red icons.

Stats line will now auto-populate a second row if it goes past the bar length (well actually if it is past 333pixels, set in the config). This is on by default. However the default config only has enough icons for one row still.

These updates have been things I wanted to do for ages. Glad to finally have them done!

Update: 14 Feb, 2023 @ 5:15pm

v3.6

BUGFIX: Fixes the Armour Stat text display to correctly account for bonus armour effects and shredded armour. Many thanks to Drglord for pointing out the bug.

BUGFIX: Should better handle int overflow for displayed Will%. ... hopefully ...

Update: 10 Oct, 2022 @ 5:04pm

v3.5

BUGFIX: Just a minor one to set the HUDHead and Status icons to hidden on init, helps a little with spawning until the icons are ready to be seen.

Added a SHOW_ARMOUR_PIPS setting to the config. So now you can turn those off if you want. You'll loose like pip display, shredding/pierce preview. By default A-PIPS are shown.

Update: 11 Sep, 2022 @ 8:20pm

v3.4

BUGFIX/UPDATE: Exposed the icon path values for Bound, Bleeding and Mined.
Adjusted how the Chilled Hierachy works, should now also be adjustable in config too.