XCOM 2
[WOTC] Unit Flag Extended
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Update: 14 Dec, 2021 @ 1:14pm

v2.3

BUGFIX: Grumble, grumble.. last update bugix .. grumble grumble
Will% now shows on enemy units too ... I swear I tested it for this ...

UPDATE: Added Losu/DangerDude's Vipers and Torque to the Bind Effects.
Exposed the bind effects and the UnitFlag BindShift to configs.

Sorry once again to the few I know have heavily edited configs.
Should be the last update for a while though! :)

Update: 12 Dec, 2021 @ 4:45pm

v2.2

FEATURE UPDATE: So a small update, sorry to the people with edited configs that need to do them again!

Added a change so that Will can display as a %ofMax and decided that I prefer it as part of the default layout. So the new default layout is: Damage, Aim, Defence, Mobility, %Will, HP.... so basically I've swapped Dodge > %Will

You can easily change this back in the configs but I need this new default for my own mods and it is easier to manage if my default setups match the workshop default setups :) :)

Update: 20 Sep, 2021 @ 3:44am

v2.1

FEATURE UPDATE: Boy this was a big one!

A complete restructure of the internal coding that ultimately leads to TWO things;

  • AutoSpacing is now done based on the combined width of the icons and texts and not arbitary set 'jumps'. This means the information should dynamically space, cleaner than ever before ... but also introduced a new temporary 'scrunching' issue. The issue is easily resolved, by performing any action ...
  • What stats are displayed and where they are displayed is now a config editible struct array. This means you can re-arrange them! Also opened a path for other mods to add their own Stats/Icons via a combined config+tuple+event, see the readme.txt for more info ...
I've also included some configs for Yet Another F1 and Robojumpers Squad Select. These configs would allow using icons from this mod ... and ... enable the showing of Ablative/ShieldHP! The configs are however commented out by default due to mod<>mod config issues. Please read them and enable/copy/paste as you wish.

Updated and included some new icons in the .upk
... and thats all folks :)

Update: 21 Aug, 2021 @ 8:36pm

v2.0

FEATURE UPDATE: You can now colour the Ruler healthbars individually. I set some default colours as per the screenshots.
The Children of the King (1.0 and 2.0) share the same colour setting as the ViperKing.

Update: 30 Jul, 2021 @ 9:51pm

v1.9

BUGFIX: Fixed an issue with post-load Names getting stuck on the black bar for "Mr.Gruffles" hide friendly HP config option

BUGFIX: Fixed an issue with the Frost Legion Adder bind ability and overlapping UI elements

NEW FEATURE: Frost Legion units with a Damage Resistance Frost Shield now have the shield bar coloured a nice 'frosty' blue ...

Update: 30 Jan, 2021 @ 3:37am

v1.8

BUGFIX: Fixed an issue where the optional v1.7 Shields/Ablative Preview flashing pips fix would not apply to xcom team ...

Update: 28 Jan, 2021 @ 10:13pm

v1.7

Sorry for the rapid uploads...

BUGFIX: Well this didn't take long.. the v1.6 Tuple feature would cause all the stats to get scrambled up after a successful mind control/hack. I've updated this feature so it doesn't happen. Instead of removing/hiding the stats, it now just actually obfuscates the numbers and replaces them with "##"

FEATURE: Has an extra MCO that solves the 'shield preview damage' constantly stuck on until a move is committed to base game bug. The issue is that this MCO needs to affect the UIUnitFlagManager and in doing so, causes a conflict with GOTCHA Again
For this reason I have disabled it by default.

IF you are not using GOTCHA Again (?!) feel free to enable the MCO, in the XComEngine.ini
IF you ARE using it, then, like me.. we'll need to wait for either GOTCHA to update, or the bugfix to be absorbed into the CHL ....

Update: 28 Jan, 2021 @ 6:34pm

v1.6

FEATURE UPDATE: Small update with BIG intentions, maybe...

With help from RoboJumper added a LW Tuple to the code that will allow mods to hide/obfuscate a set number of stats. This is an 'all or nothing' hide.
The stats that can be hidden are; damage, aim, mobility, will, hack, dodge and psi
... leaving HP, Defence, Shields and Armor alone.

//;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; // allow mods to change the show/hide behavior // SENT FROM WOTCLootIndicator_Extended.UC // UI Unit Flag Extended Tuple = new class'LWTuple'; Tuple.Id = 'UIUnitFlag_OverrideShowInfo'; Tuple.Data.Add(2); // The targeted unit. Tuple.Data[0].kind = LWTVObject; Tuple.Data[0].o = UnitState; // Whether the info should be available. Tuple.Data[1].kind = LWTVBool; Tuple.Data[1].b = true; `XEVENTMGR.TriggerEvent('UIUnitFlag_OverrideShowInfo', Tuple); //;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; //a HIDE return should set the data false, we flip it here, so that m_bObfuscate = true //thus a query to !m_bObfuscate will be true later //stats obfuscated actually get hidden/never added //obfuscated stats are damage, aim, mobility, dodge, hack, will and psi //... leaving HP, defence, Shields and Armor m_bObfuscate.SetValue(!Tuple.Data[1].b);

FEATURE UPDATE: Changed the ordering of the stats a little. The config file now list the same order stats will appear on screen. Updated text/icon sizes a little.

Update: 31 Dec, 2020 @ 12:53am

v1.5

FEATURE UPDATE: Each stat's text colour can now be individually coloured. All stat text is set to the default value of "9acbcb" ; cyan

requested by Meatninja on the LWotC forums

Update: 13 Dec, 2020 @ 8:00am

v1.4

BUGFIX: Fixed a bug with the optional Armor and Shield Icons not correctly moving to be in-line with everything, many thanks to SolarNougat for catching this one!

FEATURE UPDATE: There is now an option in the config to hide friendly health and stats in the same way as the game options does for enemy units. This may seem a bit odd but should provide some interesting tense fights as you have no idea how much health your own units have !!
Feature was requested by MrGruffle, go check out his xcom youtube!
Default is set to SHOW_BARS_ON_FRIENDLY = true. (normal behaviour)