XCOM 2
[WOTC] Unit Flag Extended
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Update: 8 Sep, 2022 @ 9:57am

v3.3

UPDATE: Status Icons now have an optional coloured set that you can use. Please see the configs and readme for the filenames to swap in. This was suggested by Makinofaman29

Update: 4 Sep, 2022 @ 7:09am

v3.2

BUGFIX: Fixes an issue when Will Percent is somehow less than 0

Update: 29 Aug, 2022 @ 4:16am

v3.1

UPDATE: Added a new boolean to the config to make the Loot Indicator persist after being scanned once, by default it is false (but so is require scanning, so if you're editing the config to allow this, you can decide on this one as well :) )

PERSISTANT_SCANS = false/true

Many thanks to Lux Manifestus for the suggestion

UPDATE: Added some more stuff to the Status Icons, for if a unit might explode or has a Shielded Effect (to help with Energy Shield Overhaul users) .. feel free to adjust for your own game as you want :)

Update: 18 Aug, 2022 @ 10:13am

v3.0

FEATURE UPDATE: Added an entire new section to the unit flag for displaying Status Effect icons for statuses the unit is under. This will try and get any icons from the effects themselves, and then by config entries in this mod. This replaces the base flag functionality of only possibly displaying ONE status. This change can be turned off in the config if you wish.
Defaults are set up for the most common status effects, like Burning and Poisoned etc .. for common mod added effects, like Bitterfrost or Curse or Rippled .. and this works with mods like the Lost Lure Icon and Iridars Shredder Rocket.

BUGFIX: Applied the 2.9 ShieldBar Colour bugfix to the HealthBar Colour too, as I had a reported case of the HealthBar not getting the correct colour too. This should no longer happen.

~~ Deepest apologise to all the config editors out there, as yet again the default config has NEW stuff in it. Make sure you merge & update correctly!

~ Enjoy !!

Update: 14 Aug, 2022 @ 9:46am

v2.9

BUGFIX : Slight rework to how ShieldBar colours are set. Fixes an issue with scheduling/flash queues where the Shield Colour was trying to be set before the Shield Bar was even created ! The bugged result was that sometimes the colours wouldn't get set at all ... this issue is now fixed :)

Update: 6 Aug, 2022 @ 3:51pm

v2.8

UPDATE: Changed how the DamagePreview Stat is calculated.
It now tries the Primary Weapon first , and if it's none, tries the Secondary Weapon.
In the rare instances it is still none it then then calculates min and max from perks.
This should help for units that are melee only from perks, such as Faceless Swipes and Chryssalid Slashes.

Hopefully the last change for a while :)

Update: 6 Aug, 2022 @ 7:39am

v2.7

UPDATE: Uncoupled the FROST LEGION Shieldbar Colour option from the BY_TEAM settings
... it will now work standalone, using its own true/false setting.

Split the SpecialBarColours array to Health and Shields so you can set each differently if you wish.

Options requested and suggested by TeslaRage :)

Adjusted configs to match new options, added some more comment notes on how things work.

Update: 4 Aug, 2022 @ 6:39pm

v2.6

UPDATE: MAJOR Internal code refactor, in conjunction with Xymanek, fixes the scrunching behaviour on load/start of tactical

What else does this mean?
.. as a player; you should see no real difference, maybe some slight improvements on speed.
.. as a config editor; you should see some major changes as I moved stuff about for clarity
.. as a modder or me; the code should read massively better and make some more sense, I hope ...

Update: 25 Jun, 2022 @ 6:27pm

v2.5

UPDATE: Some minor code improvements.
Added outline shadowing to all text fields, making them easier to see/read and blending better with base game HUD/UI.

BUGFIX: Reworked 'fix' console command. Now Prefixed with unique identifier to not confuse for a base game command. Will now force refresh the flag of the selected/active unit. You might need to do X2AllowSelectAll true to be able to tab/select the offending unit. Don't forget to set X2AllowSelesctAll false after the fix to turn it off !

!! DO NOT !! use on units that have a working UI Unit Flag or it WILL cause a permanent visual glitch that requires a reload, and if you need to reload, well that solves the missing flags issue anyway, so .. ?
This is meant to be a 'quickfix' in tactical so you don't need to reload and wait through loading times ...

RustyFix_UFE_RefreshUnitFlagOfActiveUnit

Update: 1 Apr, 2022 @ 1:04am

v2.4

FEATURE UPDATE: Added a new config variable that hides the cover shield icon. Based on a suggestion by Clibanarius on the discord. Default is shown.

FEATURE UPDATE: Added a console command that should help those rare instances the unit flag fails to initialise RefreshUnitFlagOfActiveUnit [~see v2.5 notes~] .. will force a refresh of the flag and a re-init.