Space Engineers

Space Engineers

Planet Map 3D
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Update: 22 Jan, 2021 @ 11:07am

MULTI-SCREEN SUPPORT!!!!
- Can now run script on multiple screens
- Multiple maps can even be displayed on a single block (which has multiple screens).

ORBIT MODE
- Aligns the screen parallel to the plane that intersects the ship and the planet center. (Profile view)
- Good for visualizing the ship's distance from the planet surface.
- Also good for showcasing ship's path to a distant planet.
- The actively selected planet has a yellow ring drawn around it approximately at the edge of the planet's gravity well.

Update: 8 Dec, 2020 @ 1:45pm

Added Brown to the list of Planet colors.

Update: 29 Nov, 2020 @ 9:08am

Added Project function for projecting various waypoint types a certain distance in front of the ship.

Update: 28 Nov, 2020 @ 12:19pm

Added Display Options to Ship Pointer. It can now be activated/deactivated with the following commands:

SHOW_SHIP
HIDE_SHIP
TOGGLE_SHIP

Update: 19 Nov, 2020 @ 2:10pm

Updated CycleExecute() so that if map is in Planet Mode but ship is far away from planet's gravity well, then the map will advance to the next mode.

Increased the radius check factor for planet mode from 5/3 to 2.

Update: 19 Nov, 2020 @ 1:57pm

Added USER CONSTANTS section at beginning of script.

Update: 15 Nov, 2020 @ 2:55pm

Update: 15 Nov, 2020 @ 2:46pm

Thumbnail upload.
Minor tweaks to constants.

Update: 15 Nov, 2020 @ 9:32am

NEW COMMANDS:
*************************************************
// Add waypoint type from GPS data copied from terminal

PASTE_WAYPOINT <copied GPS string>
_BASE
_STATION
_LANDMARK
_ASTEROID
_HAZARD


// Export waypoint string that can be pasted into GPS terminal

EXPORT_WAYPOINT <waypoint name>


// Plot a waypoint outside of specified Planet's gravity well in line with your ship and the center of the planet.

PLOT_JUMP <planet name>

Update: 13 Nov, 2020 @ 1:39pm

INITIAL UPLOAD
- Added DARKEN and BRIGHTEN commands.
- Made it so that updating a block with the Map Tag will automatically sync it without having to recompile