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YMMV
I simply can not get this script to show up in game, and if it's a mod, the mod does not show up in my available subscribed mods.
Thanks for this!
If you use:
Solar System mod
And if planets positions are always the same (no random).
Got the planet list for you with custom color, from photos (averaged and darkened to 20% due to color saturation of the map mod):
Planet_List=
|Mercury;(9.2E+07,0,0);22967.5;#1C1B1B;1
|Venus;(4.1E+07,0,0);56498;#2A2827;1
|Earth;(0,0,0);60000;#101F29;1
|Moon;(375283.8,-718621.6,-485306.7);16352.5;#1A1A1A;1
|Mars;(0,0,2.25E+08);31915.5;#291711;1
|Jupiter;(0,0,5.91E+08);60000;#252220;1
|Callisto;(-2337590,-17172.73,6.006154E+08);22693;#100E0C;1
|Ganymede;(-1620423,451931.6,5.97388E+08);24803.5;#121111;1
|Europa;(123300.8,96549.01,5.978058E+08);14701;#27231E;1
|Io;(0,0,5.9822E+08);17156;#251E13;1
|Saturn;(0,0,1.3E+09);60000;#231F16;1
|Iapetus;(2393378,200580.7,1.29872E+09);9500;#282117;1
|Titan;(-1674661,154221.9,1.300902E+09);24248;#2A1B06;1
|Dione;(1439546,141566.3,1.299825E+09);9500;#221E1A;1
|Tethys;(55326.2,111353.1,1.298769E+09);9500;#241F1A;1
|Enceladus;(-119653.7,116796.4,1.298932E+09);9500;#27282A;1
|Mimas;(-248685.2,126566.7,1.299037E+09);9500;#1C1C1C;1
|Uranus;(0,0,2.3E+09);60000;#272C2D;1
|Obreon;(-1123569,144059.6,2.29889E+09);9500;#1D1815;1
|Titania;(599225.4,168324.6,2.299249E+09);9500;#241F1B;1
|Umbriel;(868225.2,115066.8,2.300536E+09);9500;#101010;1
|Miranda;(-127198.3,127236.5,2.30078E+09);9500;#232323;1
|Neptune;(0,0,4.3E+09);60000;#101329;1
|Triton;(3739741,228040.3,4.30101E+09);12497.5;#201F20;1
|Pluto;(0,4.8E+09,0);10998.5;#252220;1
|Charon;(1298748,4.799756E+09,-512653.6);9500;#262423;1
I ran into a slight problem with charting custom planets. The planet map's equator is in the wrong place. This is slightly worse than it sounds because all of the cardinal directions are in random positions and so when recording your waypoints, you don't get an accurate representation of where things are. Essentially the map points you in the wrong direction.
Example: My station in the Florida panhandle on Terra (Custom Earth planet) shows up on the map somewhere far south of the equator. So a waypoint that is actually southwest of this station appears to be northwest of the station.
Firstly great work on this script!
I'm having a bit of trouble with the PLOT_JUMP command, it keeps saying "Unrecognised Command" ? I have completely deleted everything including the PB and started again but the issue still persists.
I am using the following command (without the quotes) for example:
"PLOT_JUMP MARS"
But it says "Unrecognised Command".
Any Ideas?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2776736409
First, I see that with each display, there is a list of displayed planets- Is it possible to hide planets on certain screens?
Second, I ran into an issue where I was using this script to display Nexus instance borders- meaning the planet size was set to a ridiculous size (15000000). This worked beautifully for a couple of days, but now does not display the sphere, only the 'planet' name. I would have assumed that I simply ran into the max planet size, as the problem resolves when decreasing the planet size by an order of magnitude or so, but I literally have screenshots of the same config working the other day. Is there anything I can do to fix this issue?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1939217705
I used: WAYPOINT_OFF <waypoint name> <map #> with no luck.
Have you considered adding an icon and support for Stargate? Along with that the code for dialing systems is very small and most likely could be added. It could be possible to flip through gates and run something like DIAL, DIAL_(map#) or DIAL_(gate address).
Thank you again for your work on this, I found it when it was days old and seeing its growth now I know for sure my intuition that this script will become one of the most popular in the game was correct.
wasnt there a holographic table mod?