Barotrauma

Barotrauma

Abyssal warsuit (deprecated version)
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Update: 24 Apr, 2021 @ 6:36am

--Adjusted pressure protection to match new update's values

Update: 10 Feb, 2021 @ 4:12pm

Patched for the latest update (restrict to only one oxyten instead of the whole stack)

Update: 19 Jan, 2021 @ 5:36pm

-Fixed* an issue of not having oxygen with the helmet equipped when outside of the water (In a room without any oxygen available).

*Well, it's "fixed" with a workaround. Sadly due to the very scarce documentation for baro's .xml functions I had to improvise after having over 5 different ideas being unsuccessful. The workaround is that now all helmets give oxygen when equipped, however, tier I and II have a small (really really really small) drain of oxygen. Since I couldn't find how I can detect lack of oxygen in the environment, this was the best fix for the current problem

Update: 19 Jan, 2021 @ 1:59pm

-Fixed nextgen body requiring fullsuits to improve the model

Update: 18 Jan, 2021 @ 4:57pm

-Fixed an issue with the overlapping light controls

Update: 15 Jan, 2021 @ 6:04am

-Made AI accept nextgen helmets as an oxygen mask replacer. Best used with "Secure diving containers" mod to control who can access them.

Update: 14 Jan, 2021 @ 5:52am

-Fixed having obstructed vision on a next gen MK I suit when you have a regular energy rod
-Fixed not having obstructed vision on a legacy full suit when NOT having a regular energy rod
-Fixed rods not depleting at all
-Fixed oxygen depleting all the time instead of only in water
-Fixed oxygen depletion values for each tier

Update: 13 Jan, 2021 @ 4:21pm

-Helmet and suit separated (and is the new standard version)!
-->Suit has the exact same stats as before.
-->Helmet has slightly less resistance overall (Well, it is a weakpoint after all).
-->Suit NOW ONLY HOLDS ENERGY RODS. They will deplete at a very slow pace when the suit is worn.
-->Helmet ONLY HOLDS OXYGEN. Basically a cool looking oxygen mask on it's own.
-->Pressure resistance is only granted when two A.B.Y.S.S. pieces are worn (Doesn't matter the color or tier).
-->New 'buff' to helmets: The higher the tier, the less audio muffle it has (Up to 80% total sound).
-->Old suits can be 'deconstructed' into the new two pieces. You can craft the full-suit version at any time at no cost with the two *matching* pieces.
-->AI does NOT recognise the separate pieces as a diving suit. If you want them to use an A.B.Y.S.S. you must craft the full suit version.
-->Suit can still be placed on any diving suit container. Helmet is a small item so it fits anywhere, plus there is a new container for it with the update.

-Custom container for the helmets (Craftable too!).
-->Has three variants: Single helm, large horizontal, and large vertical (large versions hold 5 helms).
-->It also accepts oxygen masks.

-New custom sprites for resistances, suit container, and inventory icons.
-Toggle lights button (Center right of the screen. For technical limitations, helmet and suit lights must be controlled separately).
-Oxygen now only depletes when on water! The Higer the tier of the helmet, the slower it will deplete.
-Rebalanced crafting recipe and prices (Cheaper, but not by much).
-Suit's afflictions (Buffs) are applied and removed faster than before.
-Helmet is now see-through (NextGen version only).
-'Warmonger' renamed to 'Warsuit MK III' (for consistency).
-Adjusted energy-rods' sprites to make it look vertical when charging.
-Buffed pressure resistance for all tiers (all now have 2400 resist)

Update: 9 Dec, 2020 @ 7:01am

-Updated sprites to be compatible with 'Secure diving containers and keycards'.

Update: 2 Dec, 2020 @ 5:33am

-Fixed a critical bug where MkII depletes items instantly
-Fixed position for some lockers
-Fixed Mk I displaying contained items