Ravenfield

Ravenfield

1862 Battle of Antietam - Burnside Bridge
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Update: 18 Dec, 2021 @ 12:55pm

1862 Battle of Antietam - Burnside Bridge (Patch)

Artillery platforms now consist of two prefabs which should make artillery far more active.

Update: 17 Dec, 2021 @ 9:34pm

1862 Battle of Antietam - Burnside Bridge (Patch)

Protection zones extended.
Scaffold for artillery now has wood planks surrounding it due to AI getting stuck underneath.
1861 Springfield type bots are less likely to sit around at tunnel exits.

Update: 16 Dec, 2021 @ 2:06pm

1862 Battle of Antietam - Burnside Bridge (Patch)

Updated pathfinding.
Moved shrubs wrongly placed on dirt roads.
Added vehicles to middle main spawns, jeep, machine gun jeep, and quad for customization.

Update: 15 Dec, 2021 @ 5:34pm

1862 Battle of Antietam - Burnside Bridge (update)

Four more points have been added which should make artillery more active.
Path finding has been updated (first slide)
Ai barriers have been adjusted.
Artillery has been adjusted. (Will be doubled in future update)
One building has been added to the confederate side.
Foliage has been added.
Upper terrain has been divided into three parts.
Added textures to slopes which were missed in the last update.

Known issues: Flags stick above tunnels, does not affect gameplay.

Note: There's many instances of friendly fire on this map which will affect your team's score. Friendly fire can be removed with this mod listed below. Not guaranteed to work in beta. Cavalry will be added within the next update.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2175592117

Update: 14 Dec, 2021 @ 3:42pm

Burnside Bridge (Update)

Painted slopes with dirt/roots.
Potentially fixed issue with AI using the 1861 Springfield not moving much at main spawn.
Union and Confederate troops shouldn't walk over enfilades anymore.
Added cheval de frise.
Added crates.
Added barrels.
Wooden walls have been extended.
Artillery is now on scaffolds until further work can be done on upper terrain.

(This map will get updated 2-3 times per week. If you experience any issues with this update feel free to point those issues out.)

Update: 11 Dec, 2021 @ 4:11pm

Burnside Bridge (Update)(Test)
Colliders have been replaced with AI barriers so that the player can move freely.

Update: 10 Dec, 2021 @ 4:20pm

Burnside Bridge (Update)(Test)

AI which spawns on the left/right objective now have to walk down the dirt road before dispersing.
Updated pathfinding. (first slide)
Union troops will no longer walk over defilades closest to burnside bridge.

Update: 9 Dec, 2021 @ 10:44pm

Burnside Bridge (Update)(Test)

Replaced stone walls with brick walls.
Confederate and union terrain has been reworked.
Large pine trees have been removed.
Small rifle formation stand has been added.
Some trees now have leaf particles.
Added various slopes near Burnside Bride.
Updated lighting.
Anti air has been added for customization
Roads have been repainted.
Shrubs have been added.
Cover has been adjusted.
More trees have been added.
A picture of the mini map on the first slide displays the new AI pathfinding.
Spawn points have been updated.
Infantry experience is more balanced.
Artillery experience is less predictable.

[Please remember to play this map in the beta version of ravenfield! Comment about issues when you encounter them.

Update: 5 Dec, 2021 @ 1:44pm

This concludes testing for now. I have put together a little survey for long-time players and newcomers. Please consider answering the questions on that survey to give me insight on your experience. Your Email/Gmail will not be collected, your answers will be anonymous to others. Most of these questions are multiple choice. A download link has been provided below for those who have missed the play test, or simply want to play more of it. Whilst development continues, I would like to present to you two old civil war short films from 1969. Enjoy and have a great day!

Survey: https://docs.google.com/forms/d/e/1FAIpQLSd9mwwxSFCmFOLOiSdJ-6Kwa3t-7X2MJgCa3yT94ZjsfzQgJg/viewform?usp=sf_link

Download: https://drive.google.com/drive/folders/1a8UkjhZ90HS6rhHGM4tDJfVH5pYtjkGi?usp=sharing

Instructions: Open file explorer, type %appdata%, backtrack from roaming to AppData, LocalLow, Find SteelRaven7, open it and MapDescriptors, Slide the image and map into that folder.

One of the Missing 1969 - https://archive.org/details/oneofthemissingreel2/oneofthemissingreel1.mov

Update: 3 Dec, 2021 @ 12:31pm

Burnside Bridge (Update)(Test)

Old rocks have been replaced with clif rocks for better nav-mesh generation.
Spawn points have been updated from three spawns just to one for each objective.
Union flags have been named to the devions which actively fought.
Dirt trails have been added.
There's now four howitzers for experimenting.
Wooden walls serve as cover and fences.
Confederate fences have been replaced with stone walls.
Creek now has a muddy riverbank.
Size of pine trees has been reduced.
The middle objective now has one way enabled to prevent rambos.
One building has been added (inaccessible)
Burnside bridge wooden rails have been blemished slightly.
Tents have been added.
Main spawn terrain has been updated to accommodate artillery.
One well has been added to a nearby building.
Soldiers will now utilize cover.

(note: In the beta version, some mutators will not work. Instant endless action is recommended.
This map will remain up for Friday and Saturday. A download link will be added once the test is over for those who enjoy it.)