DayZ
DayZ-Expansion-Vehicles-Experimental
Showing 201-210 of 245 entries
< 1 ... 19  20  21  22  23 ... 25 >
Update: 2 Apr, 2021 @ 9:47am

Update 1.5.1225
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 2 Apr, 2021 @ 8:10am

Update 1.5.1224
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 25 Mar, 2021 @ 9:35am

Update 1.5.1223
Added:
  • Added hiddenselection for uaz doors and uh1h doors.
  • Added boltcutters item (raiding tool for the barbedwire).
  • Added propane torch item (raiding tool for safes).
  • Added toolbox item.
  • Added a new UAZ skin variant "light green".
  • Added codelock support for tents and the fence.
  • Added new sound effects for the codelock.
  • Added a Expansion KeyGrinder (yes it's not really a KeyGrinder we know).
  • Added a new Setting in 'RaidSettings.json' named SafeRaidTools.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidBarbedWire.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidTools.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnWalls.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnFences.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnTents.
  • Added a new Setting in 'RaidSettings.json' named LockRaidTools.
  • Added a new Setting in 'RaidSettings.json' named LockOnWallRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnFenceRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnTentRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolDamagePercent.
  • Added a new Setting in 'BaseBuildingSettings.json' named RememberCode.
  • Server Hosters, please read the wiki page provided at the end of the changelog !

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Enlarged the map create marker UI.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.
  • Leaving a Expansion Safezone will now have a delay to fight against safezone camping.
  • Vanilla Territory Loot Refresh is now using the TerritorySize setting radius instead of the default vanilla radius.

Fixed:
  • Fixed 9 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own.
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.
  • Fixed Player list menu.
  • Fixed a server freeze when missions failed to generate.
  • Fixed Cone, Danger signs and RoadBarier couldn't be placed in a cargo inventory.
  • Fixed Expansion Version not displaying in the pause menu and main menu.
  • Fixed Menus not closing when the player was going unconscious.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 24 Mar, 2021 @ 5:39am

Update 1.5.1222
Added:
  • Added hiddenselection for uaz doors and uh1h doors.
  • Added boltcutters item (raiding tool for the barbedwire).
  • Added propane torch item (raiding tool for safes).
  • Added toolbox item.
  • Added a new UAZ skin variant "light green".
  • Added codelock support for tents and the fence.
  • Added new sound effects for the codelock.
  • Added a Expansion KeyGrinder (yes it's not really a KeyGrinder we know).
  • Added a new Setting in 'RaidSettings.json' named SafeRaidTools.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named SafeRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidBarbedWire.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidTools.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named BarbedWireRaidToolDamagePercent.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnWalls.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnFences.
  • Added a new Setting in 'RaidSettings.json' named CanRaidLocksOnTents.
  • Added a new Setting in 'RaidSettings.json' named LockRaidTools.
  • Added a new Setting in 'RaidSettings.json' named LockOnWallRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnFenceRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockOnTentRaidToolTimeSeconds.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolCycles.
  • Added a new Setting in 'RaidSettings.json' named LockRaidToolDamagePercent.
  • Added a new Setting in 'BaseBuildingSettings.json' named RememberCode.
  • Server Hosters, please read the wiki page provided at the end of the changelog !

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Enlarged the map create marker UI.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.
  • Leaving a Expansion Safezone will now have a delay to fight against safezone camping.
  • Vanilla Territory Loot Refresh is now using the TerritorySize setting radius instead of the default vanilla radius.

Fixed:
  • Fixed 9 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own.
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.
  • Fixed Player list menu.
  • Fixed a server freeze when missions failed to generate.
  • Fixed Cone, Danger signs and RoadBarier couldn't be placed in a cargo inventory.
  • Fixed Expansion Version not displaying in the pause menu and main menu.
  • Fixed Menus not closing when the player was going unconscious.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 15 Mar, 2021 @ 7:14am

Update 1.5.1209

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 15 Mar, 2021 @ 7:04am

Update 1.5.1208

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 15 Mar, 2021 @ 6:54am

Update 1.5.1207

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 15 Mar, 2021 @ 6:15am

Update 1.5.1206

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 15 Mar, 2021 @ 5:53am

Update 1.5.1205

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 13 Mar, 2021 @ 6:21am

Update 1.5.1204

Changed:
  • Changed the Vodnik from a Amphibhious vehicle to a Grounded vehicle.
  • Rewritten Expansion Horn system.
  • Updated all Expansion Missions (minor changes and cleaning).
  • Updated Expansion credits.
  • Updated Expansion COT module for the vehicle settings.

Fixed:
  • Fixed 2 NullPointers.
  • Fixed NoVehicleDmg not working as intended under some conditions.
  • Fixed outsiders being able to build inside territories they don't own
  • Fixed GraveCross not spawning.
  • Fixed UAZ black doors not being black.
  • Fixed LockedPicked vehicles not being hotwired.
  • Fixed a bug breaking jumping and 3rd person camera with the vehicle mod module.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.
  • Skins are not persitent.

Notes:
  • Server Hosters: You don't need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)