DayZ
DayZ-Expansion-Vehicles-Experimental
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Update: 8 Apr, 2021 @ 12:04pm

Update 1.5.1235
Added:
  • Prepared CF ModStorage support.

Changed:
  • Converted raid and lockpick chances to float to make settings JSON parsing a little more fault tolerant.

Fixed:
  • Fixed UAZ cargo and roofless variants not using skins.
  • Fixed raid tool still receiving full damage on last cycle damage if tool damage was set to below 100%.
  • Fixed holograms not being correctly aligned to floors/ramps.
  • Fixed Expansion basebuilding not being placeable when CanBuildAnywhere is disabled and using snapping.
  • Fixed being able to place objects on ground from a large height.
  • Fixed dig garden plot action checking for tool instead of garden plot itself (DeployableInsideATerritory/OutsideATerritory).
  • Fixed ESP car unlocking/unpairing looping endlessly.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 8 Apr, 2021 @ 9:18am

Update 1.5.1234
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 5 Apr, 2021 @ 10:46am

Update 1.5.1233
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 5 Apr, 2021 @ 10:06am

Update 1.5.1232
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 5 Apr, 2021 @ 8:16am

Update 1.5.1231
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 5 Apr, 2021 @ 7:38am

Update 1.5.1230
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 5 Apr, 2021 @ 5:50am

Update 1.5.1229
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Fixed players being able to take in their hands static deployed items.
  • Fixed hologram snapping to the center of Expansion base building.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 3 Apr, 2021 @ 10:01pm

Update 1.5.1228
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 3 Apr, 2021 @ 8:50am

Update 1.5.1227
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • The server setting "CanRaidLocksOnWalls" from the RaidSettings now allow two new modes. 2 = Only Doors and 3 = Only Gates.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 3 Apr, 2021 @ 4:29am

Update 1.5.1226
Added:
  • Added functional Codelock LEDs (will change color when locked).
  • Added ESP support for car locking/pairing.
  • Added a new server setting "NeedGPSItemForCreateMarker" in MapSettings.json.
  • Added all spraycans back in.

Changed:
  • Updated the COT settings menus.
  • Simplified the COT ESP menu for basebuilding.
  • Expansion Wall windows/door/gate state will be saved between restart.
  • Removed "Take" action if a codelock is attached to a fence and has a code set.
  • Lock codelock slot if the codelock is locked (prevents even dragging it, not only removing it).
  • Tweaked black Zodiac skin.
  • Updated chinese translation.

Fixed:
  • Fixed Codelock "Attach" action still showing if another Codelock was already attached or a tent was locked.
  • Fixed Codelock not auto locking doors/gates if CodeLockActionsAnywhere was disabled.
  • Fixed GardenPlots being able to be placed when they shouldn't be able to.
  • Fixed skins applied by spraycans not saving after restarts.
  • Fixed missing chrome on civilian sedan (Olga 24) skins.
  • Fixed Gunter spraycans not applying skins to the car body.
  • Fixed green Zodiac skin using the black skin texture.
  • Fixed Gravecross not being visible until a server restart.
  • Fixed Gravecross spawning at the wrong height in some situations.
  • Potentially fixed mapping despawning in territories.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)