DayZ
DayZ-Expansion-Vehicles-Experimental
Showing 181-190 of 245 entries
< 1 ... 17  18  19  20  21 ... 25 >
Update: 4 May, 2021 @ 10:02am

Update 1.5.1246
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 2 May, 2021 @ 5:18pm

Update 1.5.1245
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.
  • Camo box and camo tent are now affected by disableContainerDamage setting in serverDZ.cfg, like vanilla containers.
  • Discord button below news feed now uses Discord URL from book if configured.
  • Removed Zombies.pbo from DayZ-Expansion Mod (unused).
  • Increased "Very large" chat font size.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed basebuilding in vicinity always showing if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed spam for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed "Refill master key" recipe not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.
  • Fixed airdrops using wrong terrain out-of-bounds values for Esseker and fall back to Chernarus values for unknown terrains.
  • Fixed territory flag refreshing object lifetimes in territory perimeter above 60m only once after raising the flag or after being fully lowered.
  • Fixed chat font size being different between names and text at certain screen resolutions and scaling settings.
  • Fixed grave cross spawning underwater if dying while swimming.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 28 Apr, 2021 @ 1:54pm

Update 1.5.1244
Added:
  • Added better name/description for glow plug and tooltip to its slot on vehicles.
  • Added admin logs for killfeed.

Changed:
  • Better fitting animations are used for destroying or picking locks with different tools.

Fixed:
  • Fixed doors of locked vehicles could be opened without a key.
  • Fixed don't show basebuilding in vicinity if more than 10 objects.
  • Fixed floating garden plots after being placed.
  • Fixed marker list client setting using wrong label.
  • Fixed laser going in wrong direction when dropping it.
  • Fixed "Stop boat motor" action not doing anything.
  • Fixed taking battery or glow plug out of a boat not stopping the motor if it is running.
  • Potentially fixed killfeed for deaths caused by vehicles.
  • Fixed "Attach codelock" action blocking player from taking items to hands after performing it.
  • Fixed vehicle key description using master key description when it shouldn't.
  • Fixed remaining master key uses not updating in description.
  • Fixed refill master key action not depleting kit.
  • Fixed "Pair to master key" action still being available for already paired keys.
  • Fixed leave/join notifications ignoring respective client settings.
  • Fixed book player status tab not updating.
  • Fixed wrong safe damage multipliers being shown in the book.
  • Fixed already paired key no longer working on hotwired vehicles.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 27 Apr, 2021 @ 7:46pm

Update 1.5.1243
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 24 Apr, 2021 @ 10:02am

Update 1.5.1242
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 20 Apr, 2021 @ 12:57pm

Update 1.5.1241
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 20 Apr, 2021 @ 5:51am

Update 1.5.1239
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 19 Apr, 2021 @ 3:05pm

Update 1.5.1238
Added:
  • Added custom main menu intro scenes for Chernarus and Namalsk.
  • Added ShowDistanceOnPersonalMarkers to map settings.
  • Added logging when a group cannot be loaded.

Changed:
  • Spraycans can explode if in fire.

Fixed:
  • Fixed bullet damage dropoff for AWM, Kar98 and MP7.
  • Fixed being able to be put opened safes in cargo.
  • Fixed gunracks being able to receive attachments while in in cargo.
  • Fixed script log errors under DayZ 1.12 due to missing damage zones for helis.
  • Fixed saved group and server marker visibility resetting on initial connect.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 9 Apr, 2021 @ 10:16am

Update 1.5.1237
Added:
  • Prepared CF ModStorage support.

Changed:
  • Converted raid and lockpick chances to float to make settings JSON parsing a little more fault tolerant.

Fixed:
  • Fixed UAZ cargo and roofless variants not using skins.
  • Fixed raid tool still receiving full damage on last cycle if tool damage was set to below 100%.
  • Fixed holograms not being correctly aligned to floors/ramps.
  • Fixed Expansion basebuilding not being placeable when CanBuildAnywhere is disabled and using snapping.
  • Fixed being able to place objects on ground from a large height.
  • Fixed dig garden plot action checking for tool instead of garden plot itself (DeployableInsideATerritory/OutsideATerritory).
  • Fixed ESP car unlocking/unpairing looping endlessly.
  • Fixed destroying the entrance of a codelocked tent or the tent itself not unlocking it.
  • Fixed dismantling a codelocked wall not dropping the codelock.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)

Update: 8 Apr, 2021 @ 3:35pm

Update 1.5.1236
Added:
  • Prepared CF ModStorage support.

Changed:
  • Converted raid and lockpick chances to float to make settings JSON parsing a little more fault tolerant.

Fixed:
  • Fixed UAZ cargo and roofless variants not using skins.
  • Fixed raid tool still receiving full damage on last cycle if tool damage was set to below 100%.
  • Fixed holograms not being correctly aligned to floors/ramps.
  • Fixed Expansion basebuilding not being placeable when CanBuildAnywhere is disabled and using snapping.
  • Fixed being able to place objects on ground from a large height.
  • Fixed dig garden plot action checking for tool instead of garden plot itself (DeployableInsideATerritory/OutsideATerritory).
  • Fixed ESP car unlocking/unpairing looping endlessly.

Known Issues:
  • GPS may not appear on your HUD, markers do not work on the GPS
  • You may get teleported to the sea if player vehicle attachment is enabled, this is only a client issue and relogging will fix this.

Notes:
  • Server Hosters: You DON'T need to update your server settings, please refer to the Expansion Wiki for more information.
  • If you encounter problems with the marker system make sure you wipe the marker.bin file in your servers ExpansionMod profile directory!

Links:
You can download the Expansion missions at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases](https://github.com/ExpansionModTeam/DayZ-Expansion-Missions/releases)
Documentations for Expansion is available at: [https://github.com/salutesh/DayZ-Expansion-Scripts/wiki](https://github.com/salutesh/DayZ-Expansion-Scripts/wiki)
Documentations for all the changes to the server settings is available at: [https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki](https://github.com/ExpansionModTeam/DayZ-Expansion-Settings/wiki)