Rivals of Aether

Rivals of Aether

SAI
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Update: 15 Jan, 2022 @ 5:05pm

v0.38

Update: 3 Jan, 2022 @ 5:19am

v0.37

Fair gamefeel
Bair gamefeel

Update: 3 Jan, 2022 @ 5:19am

v0.36

Update: 30 Dec, 2021 @ 9:05pm

v0.35

- Akai summon have gravity when offledge
- do not teleport to opponent (no teleport startup either, just start slashing infront of sai)

-- Ink cost dont decrease on death

- Bair hitpause scaling .6 -> .8

- Fspecial normal version is normal, have 30 cooldown, dont give that much vsp when use in the air

- Nspec stun time decrease 40 -> 30 (making Nspec dont direct confirm into Fspec, Dair, Uair, Ustrong, and others, now more DI reliant)

- Uspec pratland inscrease from 10 to 14

+ Dspec pratland descrease from 10 to 3
+ Dspec offstage regain djump (its there but it dont matter that much for long distant recocvery)

Update: 30 Dec, 2021 @ 9:05pm

v0.34

Update: 24 Nov, 2021 @ 9:22pm

v0.33

Update: 11 Nov, 2021 @ 12:05pm

v0.32

--- Summon Mayu total damage 28 -> 15
"Yeah that was pretty good"

-- Ink gain -20% globally
"Yeah that was pretty good"

~ Uspecial have less height gain but move control horizontally
"Yeah that was pretty good"

Update: 14 Sep, 2021 @ 2:57pm

v0.29

update RoF super

Update: 14 Sep, 2021 @ 12:32am

v0.28

update RoF Super

Update: 16 Jul, 2021 @ 12:11pm

v0.27


+ Ink gain quicker (ink also spawn while opponent in hitpause)

-- All summon deal less damage and nerfed overal

-- Zetta's end with a spike

-- Alex deal less damage

-- Mayu attack range (after dash) shorten by half, and the final projectile doesnt homing

-- Saji spawn 8 -> 4 projectile, max height rediced

~ Akai active and lifetime both 20% shorten, now can turn about every 2 slashes