Rivals of Aether

Rivals of Aether

SAI
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Update: 21 Mar, 2021 @ 7:21pm

v0.16


- no more melee sai

Update: 7 Mar, 2021 @ 9:26pm

v0.15

Void Sai:

- remove Dspecial shine hitbox

Update: 27 Feb, 2021 @ 3:17pm

v0.14

Update: 27 Feb, 2021 @ 3:05am

v0.13

- Only one summon on field at once.

+ New secret summon on taunt, available at full ink

Update: 18 Jan, 2021 @ 9:46am

v0.12

bug fix

Update: 18 Jan, 2021 @ 9:46am

v0.11

Update: 10 Jan, 2021 @ 5:59am

v0.10

- (Melee Sai) Dspec no longer freeze movement in midair during endlag to remove stalling

Update: 30 Dec, 2020 @ 4:20am

v0.9

Update: 29 Dec, 2020 @ 9:17am

v0.8


Void Sai:

- Saji summon max damage possible: 45 -> 24

- Mayu summon max damage possible: 35 -> 21

- Akai summon max damage possible: 24 -> 20
- Akai will always intially teleport and hit player toward the center of stage instead of base on his original facing side.

- Nair have more startup.
- Fair have more whifflag. (Also affect Melee Sai)
- Dair have more landing lag.

+ Can summon more than one character again.
+ Air Fspecial no longer cause pratfall.

Update: 28 Dec, 2020 @ 3:10pm

v0.7


- Nspecial: Fill up 1/3 of the magnet shield instead of full on hit.

- Dspecial: can't have more than one summon at the same time.

- Akai summon: Cant turn around and chase the player for the first 4 attacks, still can do so on the last attacks. Preventing people get carry too much over the ledge when get caught.

+ Saji summon: Wait time before attack come out decrease from 55 to 50. spawn more projectiles.
- Saji summon: projectile have less hitpause (hitpause on projectile count as extra hitpause), 10 -> 5

~ Mayu summon: Weak projectiles now go thru player, better at 2v2 match (or worse if team damage is on).