XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 16 May, 2021 @ 11:04pm

- Serpentine now affects the Snap Shot version of Deadeye from LWOTC (it is actually a separate ability from standard Deadeye in the code).

- Serpentine's description has been updated to reflect how it actually works (it refunds action points post-use, it doesn't technically turn the abilities into free actions, so for example a Naja still needs to have 2 AP to use Deadeye without Snap Shot).

- Some Naja tree shuffling.

  • Nimble Hands has been moved to TSGT.
  • Cool Under Pressure has been moved to GSGT.
  • Avenger has been moved to MSGT.

Update: 14 May, 2021 @ 7:39am

- Slam Fire on the Sidewinder at MSGT has been replaced by Speed Shift (this change was due to Slam Fire and Hit And Slither not co-operating with each other).

Update: 13 May, 2021 @ 1:34pm

- Added damage values for the Muton Beleaguer's Beam Sweep skill, which are configurable separately from their gun's base damage, although by default they share the same values. This will fix Beam Sweep doing no damage.

Update: 10 May, 2021 @ 2:48am

- Pain Train (both the Berserker and the Andromedon version) now do the same damage as their users' respective basic melee attacks (Devastating Blow and Fist Strike). Note that this damage is based on LWOTC values.
- Sucker Punch has had its base damage buffed by 2 to make it more in line with the melee attacks of Berserkers and Andromedons.

Update: 17 Apr, 2021 @ 4:39am

- Added the missing XComLW_Overhaul.ini values for the MG, CG, and BM tiers of the Muton Harrier Launchers and Muton Beleaguer Rifles.

Update: 16 Apr, 2021 @ 2:37pm

- Two new alien friends: the Muton Harrier and the Muton Beleaguer! Read more about them in the Discussion threads.
- More changes to the alien rescue mission; you can now get either the Gather Survivors mission from WOTC that's been modified for Playable Aliens, or you can get the WOTC versions of Rescue or Extract. All of them are Quick Response missions. The latter two missions do not have custom spawn schedules like Gather Survivors does.
- A couple handfuls of new abilities for the new classes, as well as their gear.
- A XComNew2020Icons.ini file has been added, to add new target icons to the alien classes. Note that for full benefits of this feature, you will need both RustyDios' [WOTC] More Target Icons 2020 mod for the main functionality and a few icons, and dotvhs' [WOTC] New Target Icons mod for the rest of the icons. If you decide not to opt in to this feature, the file won't do anything to your game and you can safely ignore it.

Note that Claus' Muton Harriers mod is now a hard requirement.

Update: 26 Mar, 2021 @ 6:02am

- Potential fix for the Faceless' Bakhtak Talons ability not stunning targets.

Update: 19 Mar, 2021 @ 6:50am

- Updated the XComRepurposeAbilities.ini to add the SeverLink ability from Zombie Dismissal Fix to the improved Psi Zombies granted by the Necromancer ability.

Update: 17 Mar, 2021 @ 11:50am

- The Faceless' Bungee Slime ability now, by default, increases the range and width of Scything Claws and similar abilities by 2 each (up from 1 each). This is still configurable.

Update: 16 Mar, 2021 @ 3:28am

- Update to the PullAlly effect, courtesy of Iridar. It should be working properly now.