XCOM 2
Playable XCOM 2 Aliens For LWOTC
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Update: 9 Feb, 2021 @ 10:43am

- Swapped the Faceless' Reposition ability at MSGT for Vanish. Reposition has entered the Tier 4 XCOM deck, replacing Indomitable.

Update: 9 Feb, 2021 @ 8:35am

- One new alien friend: the Faceless! Check their Discussion thread for more details on them.
- The Faceless has shipped with 7 brand-new abilities that are unique to them. Check the Google Docs page for the details on those.
- Icarus Drop has been removed from the Archon's tree due to being cursed. Too many bugs I don't know how to fix. It has been replaced with Surprise.
- Locked On in the Archon's tree has been replaced with Shiver. Locked On has taken Shiver's place in the Tier 2 XCOM deck.

Update: 8 Feb, 2021 @ 3:01am

- Added ode's excellent new Muton punching animations to all flavors of Muton (the playable ones, that is). They COULD be added to enemies if you want, but I'm not dealing with the AI nightmare. The animations are based off of the Andromedon's punch, but with different sounds.

- New ability: Left Cross. Muton Troopers, Muton Hunters and Muton Prowlers all gain this ability at Squaddie rank. It's a punching melee attack that can't be used with a dash move, but CAN be used without ending the turn if used as the first action. By default, it does 3-4 damage, 2 crit damage, and has +10 each to aim and crit chance. This ability also adds the new animation to the Mutons, so maybe don't remove it or put it at higher ranks. Nerf it if you have to.

- New ability: Bull Rush (Muton). This is functionally identical to the human version of Bull Rush, but with the Muton punch animation. Muton Hunters can learn this ability at SSGT in place of Adrenaline, which has joined their T3 XCOM deck. Muton Prowlers can roll Bull Rush in their T2 XCOM deck. Muton Troopers don't acquire it at all, which is fine since their bayonets can dish out stuns while doing far more damage. Even with Bull Rush, neither the Muton Hunter nor the Muton Prowler is as fit for close combat as the Muton Trooper, being less durable and not having a counterattack ability.

- Muton Hunters can learn Bare Knuckle at LCPL rank if you want them to be better at punching. This replaces Inspire Agility which joins their T1 XCOM deck. Muton Troopers still cannot acquire this ability, as it would make their bayonet attacks ridiculous.

- Sidewinders can learn Salvo at LCPL, replacing Suppression, which has joined their T1 XCOM deck. Thus, Improved Suppression is also gone from their T2 XCOM deck, replaced by Bluescreen Bombs.

- Sidewinders can learn On The Move at MSGT instead of Nimble Hands, which is now gone from them entirely.

- As a result of being able to acquire On The Move, Pinpoint has left the Sidewinders' T4 XCOM deck (it would be way too overpowered with having access to 3 AP every turn) and has been replaced by Ghost Grenade.

- A few other XCOM deck swaps here and there.

- Tongue Grab's localization has been updated, both with its minimum and maximum range, and the fact that it's a non-turn-ending action (although that doesn't really change much unless you miss with it).

- Bayonet Master has been renamed to Barbarian (only in the localization, the ability's template names are the same), to better suit the fact that its melee boosts work for both bayonet-based AND punching-based attacks. The ability's functionality and icon haven't changed at all.

Update: 5 Feb, 2021 @ 10:47am

- Implemented the fix for the Sectoid not doing damage with damaging Psi abilities (notably, mod-added ones). Out of the box, Soulfire, Void Rift, Null Lance, Sliprain, and Mind Blast are supported. The Sectoid's damage values for these abilities can be edited separately from the ones humans use, via XComGameData_WeaponData.ini, and you can also add additional abilities via just that config file (no updates from me required). Each tier of Sectoid Psi Amp is configured separately. I may add default configs for more damaging Psi abilities in the future.
- Sectoids can now gain Mind Blast at CPL rank again (I tested and its damage component now works). Brain Freeze has entered their Tier 2 XCOM deck.
- Many new XCOM deck additions to multiple aliens, most from Mitzruti's DLC Perk Pack.

Update: 2 Feb, 2021 @ 5:29am

- In lieu of damaging Psi abilities not playing nice on the Sectoid right now (mod added ones, vanilla ones work fine), I've replaced Sliprain on the Mindbender tree with Brain Freeze. My next major update for Playable Aliens will overhaul how the Sectoid Psi Amps work and not only allow them to use damaging mod-added Psi abilities properly, but they'll also be able to be configured to do their own damage values separate from human Psions' values.

Update: 2 Feb, 2021 @ 5:03am

- Restore Life has been removed from the Sectoid's Tier 2 XCOM deck (as it's already in the main tree), and been replaced by Glacial Tomb.

Update: 31 Jan, 2021 @ 9:32pm

- Rumbling Tank should now properly allow Fist Strike (regular version) to be non-turn-ending.
- Serious Bomber's version of Blazing Pinions should now properly override the Archon's original one, via an OPTC function.
- Necromancer's version of Psi Reanimation should now properly override the Sectoid's original one, via an OPTC function.

Update: 31 Jan, 2021 @ 10:07am

- Vipers, Sidewinders, and Najas can now equip grenades, and have new animations for throwing them based off of the sneks in Chimera Squad (credit goes to ode from the LWOTC Discord for making the animations and even coding them in for me!). Note: this is the reason for the huge file size increase, as there are not only new animations, but meshes as well.
- All three of those aliens' XCOM decks have been tweaked to incorporate a few grenade abilities.
- Sidewinders can learn Riot Control at CPL instead of Infighter. At TSGT, Tongue Grab has moved to the Slippery specialization (replacing Devil's Luck), and Aggression has moved to the Carnivore specialization. Added to the Medusa specialization is Sting Grenades.
- Sectoids have had Sliprain added in place of Mind Blast at CPL (let me know if the damage doesn't work, and I'll swap it again). They have also had Brain Freeze and Frigid Whisper added to their XCOM decks. All of those abilities have had proper animations linked to them for Sectoids.
- Transposition and Kinetic Pillar have swapped spots on the Sectoid tree.
- Re-added the Berserker's previous XCOM deck change.

As of this update, Mitzruti's DLC Perk Pack is now required for the new Sectoid abilities.

I have not added anything back in regarding that cursed feature that broke missions. Let me know if there are still problems with the missions.

Update: 31 Jan, 2021 @ 9:07am

- Reverting back to Update 17 for the purposes of me grabbing this version from the Workshop so I can paste all of its code over whatever broken mess is currently breaking missions for people.

Update: 29 Jan, 2021 @ 5:33am

- Yesterday's update accidentally introduced a still-broken feature. I've properly removed said feature, so your alien recruitment missions should be working fine now.