Left 4 Dead 2

Left 4 Dead 2

Left 4 Dead Modified: Death Toll
Showing 1-6 of 6 entries
Update: 12 Oct, 2023 @ 3:34pm

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General
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Updated addoninfo

Navigation improvements

Fixed level end track not being set up correctly



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'1: The Turnpike
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Fixed an electrical box that was floating off of a wall in the tunnel



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'2: The Drains'
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Fixed positioning of a wire spool

Removed unused floodgate light effects



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'3: The Church'
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Fixed a floating telephone pole outside the Church graveyard

Added an army crate in the corner with a few temporary health spawns



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'4: The Town'
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Fixed an unsealed displacement out of bounds

Increased fade min/max distance of telephone poles on mainstreet

Increased fade min/max distance of a lamp on mainstreet



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'5: Boathouse Finale'
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Fixed the wooden shelf model in the army house

Increased fade min/max distance of 2 exterior house lights on the army house

Fixed a floating tree in Riverside park

Added a few temporary health spawns to a shelf upstairs in the Boathouse

Fixed some background scenery visible in the outro scene (on ultra-wide monitors)

Update: 3 Oct, 2023 @ 7:51am

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All maps:
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Added Versus mode

New VGUI

New loading screen poster

General clipping improvements

General texture fixes

General brush fixes

Navigation mesh improvements

Removed water slowdown on all maps

Adjusted Chainsaw, M60 and Grenade Launcher spawns (2 Chainsaws, 1 M60, 1 Grenade Launcher per map)

Removed custom hint system and replaced them with the default instructor hints

Added many many more cubemaps

Added the paper box pile model with better collision from the other L4D1M maps

Added the fixed police barricade model from the other L4D1M maps

Remade all of the maps from the original source files

Added the Dead Air 'burning city' background scenery to the skybox on all maps

Replaced all of my old upgrade spawns with new improved versions

Replaced all of my old melee weapon spawns with the L4D2 versions (they spawn in the same place + there are some new ones)

The Shovel and Pitchfork are now in the list of possible melee weapons

Added many randomly deployed upgrade spawns

Restored original pistol spawn counts (1 > 4)

Increased fade min/max distance of most areaportals

Increased fade min/max distance of some props that fade out too soon

Fixed multiple light sprites being obscured inside models preventing them from showing in the game

Created new softer colour correction similar to the original

New CC for main outdoors

New CC for the tunnel on '1: The Turnpike'

New CC for the drains on '2: The Drains'

Removed some unused decals/models

Added L4D1 car models



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'1: The Turnpike' changes:
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Removed hanging corpse holding a tier 2 weapon from the traffic lights at the tunnel entrance and replaced them with another corpse by an abandoned car in the same area

Improved clipping around multiple areas, mainly by the crashed car pile in the tunnel

Added 2 footlockers in the tunnel service entrance with an ammo pile and some temporary health items

Removed ammo pile on a footlocker in the tunnel service room

Slightly modified the design of the tunnel service room

Added new nav attributes to stop most of the infected spawning on the hill at the end of the map

Added a new 'background' of the second map visible from the saferoom exit door



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'2: The Drains' changes:
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Fixed multiple 'hidden' light sprites throughout the map. Most evident light is on the top left wall when you exit the saferoom

Fixed multiple texture issues

Improved player movement with invisible displacements around the debris pile by the ladder in the huge pipe drainage area

Added more footlockers to the base of the ladder in the huge pipe drainage area containing upgrade packs, melee weapons and temporary health items

Improved clipping and brushwork of the floodgate for when it moves

Fixed some temporary health items clipping in to eachother

Added a new 'background' of the third map visible from the saferoom exit door



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'3: The Church' changes:
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Improved navigation across all trains

Fixed some broken infected ladders

Added more gas can spawns to the rooms in the building that exits from the trainyard

Changed a random autoshotgun spawn outside the Ranch House to spawn any tier 2 weapon

Added a few temporary health spawns to the Church interior

Added a random minigun spawn to the sandbags around the Church, one on the left side, one on the right side or none at all

Improved the infected spawn of the Church Guy, same as L4D1M: No Mercy, the director now chooses which infected to spawn based on how well the players are doing



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'4: The Town' changes:
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Improved navigation around the starting area, bots can now follow you along the buses and will try to follow you along the Church walls

Increased fade min/max distance of most areaportals across the map

Added working traffic lights to most intersections across the map to add more atmosphere to the abandoned town

Changed a random autoshotgun spawn in the gas station to spawn any tier 2 weapon

Fixed a bunch of floating/tilted bushes across the map

Added more tree and bush scenery the skybox

Changed the map parameters to lower vomitjar spawns because they spawn too much in the L4D2 version

Added unused random car alarms to the forklift panic event

Added random alarm timer to the forklift panic event (does not affect hordes)

Fixed some displacements around the mainstreet blockade

Removed police barricades at the start of the alley and added a rescue closet to that area instead

Added item spawns to the new alley rescue closet

Added a new unused garage room to the alleyway towards the saferoom



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'5: Boathouse Finale' changes:
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Added a few item spawns to the army house

Added a motorhome to Riverside Park

Added the The Last Stand pick-up truck to Riverside Park with weapon spawns in the back

Added a new random set of finale weapons to the boathouse, on the back deck (same as L4D2 version)

Added many more item spawns to the finale area, including temporary health, upgrade packs, defibrillators and throwables

Added 2 new buildings to the finale area, a boat storage shed and a tool shed/car garage both containing item spawns

Extended the wooden platform around the whole boathouse, and added a new staircase on the opposite side for easy access

Added gascan and propane canister spawns around the boathouse and the sheds

Added infected ladders to some of the posts around the boathouse

Added a radio antenna to the roof of the boathouse, with a red sprite that turns green once you activate the finale

Added a new random minigun spawn to the opposite side of the boathouse balcony

Fixed many typos in the original water .vmt files, beneath water looks as it should in L4D1 now

Added some sandbags to the main boat dock for cover

Added boat horn nag to the escape sequence

Update: 27 Oct, 2022 @ 12:43pm

A quick update to apply the latest settings used in L4D1M: No Mercy until I properly update the add-on

Updated to latest VScript settings:

Decreased spawn density of common infected per nav area, infected will now be scattered across a bigger area

Corrected custom car alarm panic events, the common limit is now set to the right value

Car alarms can no longer be activated at any distance, the distance is now doubled from the default value (700 > 1400)

Movement is no longer slowed when walking through water

Update: 3 Dec, 2020 @ 5:20am

Changed campaign name

Removed wooden table with item/weapon spawns in the tunnel on '1. The Turnpike'

Deleted item pickups in checkpoint zones

Navigation improvements

Bug fixes

Update: 22 Nov, 2020 @ 2:37pm

Deleted old leftover medical cabinet model

Deleted unused puddle material

Updated the hint textures

Reduced finale stage delays

Update: 22 Nov, 2020 @ 1:04pm