Pavlov VR

Pavlov VR

Stockpile
Showing 1-10 of 35 entries
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Update: 19 Apr, 2022 @ 11:25am

Removed 4 pixel peeks, minor visual and lighting changes, some minor optimization, special mugs

Update: 24 Nov, 2021 @ 2:38pm

changed bsps to static meshes to support stuff

Update: 23 Nov, 2021 @ 12:16pm

made billboards bigger, added some pipes to block crossmap nades, made yellow a little taller, minor changes to prevent getting shot through wall, more optimization

Update: 6 Nov, 2021 @ 2:30pm

made the plastic wrap at A main forklift opaque

Update: 6 Nov, 2021 @ 2:01pm

Sealed up holes on A site forklift/boxes, people in cubbies on B site can't be shot through the wall anymore, fixed a few minor visual things, slightly reduced file size

Update: 2 Nov, 2021 @ 8:54pm

slight visual fixes

Update: 2 Nov, 2021 @ 8:52pm

fixed lod pop in, fixed pixel peeks, fixed one way penetration at a critical location

Update: 2 Nov, 2021 @ 6:23pm

Large Update: Focused on reducing nadability over the A site and B site buildings by adding more superstructure and billboards and also erected a wall at long A to stop nades both ways, Made the B approach slightly wider and shorter for Ts, replaced some gameplay critical props with visually unique ones to make callouts easier, added decals to walls in some areas to improve visibility, slightly changed the lighting and colors of the map to be better for visibility, A site forklift has a tarp and boxes to both remove some poor angles and produce more interesting fights on the site, removed some pixel peeks across the map, minor visual improvements, reduced filesize and hopefully improved performance even though it won't be noticable.

Update: 21 Jun, 2021 @ 12:09pm

removed trees due to performance hit, slightly adjusted cover at long a to fix a couple mistakes

Update: 21 Jun, 2021 @ 10:19am

removed pixel peeks at long a and improved visibility, added tree line