Intruder

Intruder

Phil's Tower
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Update: 7 Jan, 2021 @ 3:34pm

Very Important Stuff:

  • Added a flood light to illuminate the backside of the building. This can be turned on by interacting with the 1st floor fuse box. The flood light can not be shot out.
Semi Important Stuff:
  • Fixed a slip zone on the 5th floor near the Guard spawn window.
  • Removed the ability for Intruders to open the 7th floor.
Less Important Stuff:
  • Fixed a slightly obscure and unintended jump.
  • Added a pair of binoculars inside the Guard spawn.
  • Adjusted notes.

Update: 28 Nov, 2020 @ 11:55pm

Extremely Important Stuff:

  • Fixed the lighting behind the Tower. You can actually see now!
  • Adjusted and potentially stopped/slowed the rush methods.
Very Important Stuff:
  • Added more ledges around the side of the Tower. You can now climb all the way to Level 8.
  • All of the staircase doors start unlocked, expect for Level 1,5 and Roof
  • All of the vents start unlocked, expect for Level 5
  • The vents now slide instead of opening on a hinge.
  • Intruders have a 2nd SMG in their spawn.
Semi Important Stuff:
  • Decreased the Hack Goal on the Terminals by a small amount.
  • Moved a box truck in the parking lot, creating a 3rd entry point, which leads to Level 2.
  • Fixed Guard spawn CS and Smoke grenades.
  • Fixed Guard spawn pistol ammo.
Less Important Stuff:
  • Bathroom doors are White instead of Gray.
  • Increased the round timer by 16 seconds.
  • Increased the prep time by 1 second.
  • Shifted and adjusted some props/textures.
  • Fixed the Glass Door rush exploit.

Update: 27 Nov, 2020 @ 5:16pm

Extremely Important Stuff:

  • Initial upload! 🎉