ARK: Survival Evolved

ARK: Survival Evolved

The Working Class [Discontinued]
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Update: 6 Feb, 2021 @ 6:34pm

Fixes
  • Now force updates the Caravan Follow Target weight on pull rather than after delay.
    This should help prevent standing around waiting for your weight to update after items have been removed from your inventory. (Or a tame who is being followed by the Caravan)
  • Fixed Upgraded Anti-Rad versions still wanting S+ Grinder Engram variant to craft
    Not sure how that happened in the first place :\\
  • Fixed Stealth Module names not actually named for their Quality Level
    This should make it easier to determine the upgrade path at a glance. :P

Update: 6 Feb, 2021 @ 5:26am

Fixes
  • Cleaned up Anti-Rad to be more efficient in application and use.
    Should now auto run the moment Radiation is detected as opposed to in a few seconds
  • Moved Upgrades Folder to Main Menu from the Components Folder for easier finding.
Additions
  • Added "Stealth Module" which reduces Aggro Range of all nearby creatures on a % per upgrade.
  • New Configuration options added! See Steam Guide for up-to-date Configuration options!
  • Anti-Rad Module will now Remove existing Radiation Sickness when applying Mushroom Brew buff.

Update: 5 Feb, 2021 @ 9:27am

Fixes
  • Fixed Caravan\'s not properly pulling items

Update: 5 Feb, 2021 @ 5:33am

Fixes
  • Fixed Modules actually being non-consumable in Dino Inventories which prevented them from working at all.

Update: 4 Feb, 2021 @ 1:56pm

Fixes
  • Fixed Anti-Rad wanting the wrong Blue Gems
    (Was likely causing crashes on games without S+, this should fix that too)
  • Future proofed mod
    May or May-Not be some lingering, screwy decriptions. Let me know which Modules seem "wierd"

Update: 4 Feb, 2021 @ 9:21am

Fixes
  • Anti-Rad now shows in the Crafting Terminal

Update: 4 Feb, 2021 @ 6:44am

Fixes
  • Default Weight Reduction Creatures should now properly update their inventories on Weight Reduction Change
Additions
  • Added Option to Metal Harvesters to target Stone Nodes as well
  • Add New Module "Focus Module"
    Prevents a Creature from stopping to Poop while equipped. Will also prevent Mating while Active and laying unfertilized eggs
  • Added New Module "Anti-Rad Module"
    Auto Consumes inventory Mushroom Brew when Radiation Sickness is detected on a Creature.
    Upgraded versions have increased chance to not require Mushroom Brew to apply protection.

Update: 1 Feb, 2021 @ 10:47am

Fixes
  • Fixed Stasis not being prevented for Caravans when option is enabled
  • Added Working Class modules to the "Do Not Pull" list.
  • Caravans no longer keep weight reduction after being disabled.
Additions
  • Introduced Upgrade Items for Modules
    These are used in upgrading existing Modules
  • Added Upgrade Versions of Caravan & Harvester
    These span from Primitive to Ascendant
  • Existing Weight Reduction creatures will adopt the Caravan\'s weight reduction if it is higher than it\'s default reduction.
    Ex: Argent will reduce weight of Metal by 55% with a Ramshackle Caravan module.

Update: 28 Jan, 2021 @ 7:09am

Fixes
  • Modules can now be picked up/removed from cache or Dead Creature even if currently set to Active
    - Alternatively, Module can be deactived in corpse to disable before removal too.
    (Will require a toggle to InActive on creature before functionality returns)

Update: 28 Jan, 2021 @ 6:46am

Fixes
  • Caravan Module will no longer get stuck and lock all items in an inventory
  • Caravans will now only pull what they can handle, no more Over-Burdening!
    - Thank you Koz from the modding Discord for your help here!
  • Buffs should no longer get stuck on Creatures when podded using Dino Storage V2