Total War: WARHAMMER II

Total War: WARHAMMER II

Warpstone Unleashed!
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Update: 4 Jan, 2021 @ 7:08pm

  • Added "Warp-Shard Collectors" to the Warplock Jezzails which provides ammunition over time.

Update: 9 Dec, 2020 @ 6:56am

  • Added Warp-Farm building chain, which consumes Warp-Fuel to generate Food.
  • Added "Warp Lenses" upgrade to Ratling Guns, which increases range by 30%
  • Added "Fragile Ammunition" upgrade to Plagueclaw Catapults, which does damage over time.
  • Fixed a bug where other Skaven factions could get upgrades in their campaigns for free.
  • Increased Warp-Fuel generation.
  • Raised Warp-Mine building tiers from 2 and 3 to 4 and 5.

Update: 4 Dec, 2020 @ 7:37pm

  • Fixed issue where foreign Warpmines weren't making Warp-Fuel.
  • Warpmines can now only be built in Skavenblight and Under-Empire Laboratories.
  • Changed Warpmines to have 2 tiers instead of 3.

Update: 4 Dec, 2020 @ 3:44am

  • Updated mod to support the Twisted and Twilight DLC.
  • Rebalanced Warpmine building chain to produce less Warp-Fuel.
  • Rebalance Poison Wind Mortar upgrade to cost 2 Warp-Fuel instead of 1.
  • Updated localisation for Upgrade UI.

I encountered some issues reloading an existing save-game where I had already built the previous (now updated) warpmine building. It's quite likely if you built the Warpmine building previously you will need to start a new campaign or load a previous game-save before you built the Warpmine. Sorry for the inconvenience.

Update: 2 Dec, 2020 @ 11:34pm

  • The "Siege Expert" trait now also increases or reduces enemy siege holdout time

Update: 2 Dec, 2020 @ 1:44am

  • Fixed some outstanding issues with Warp-Fuel production