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After a few days of straight porting, and isolating weird conversion issues, I'm now happy enough with the state of the mod to share it with you publicly.
It includes new and re-balanced upgrades, Warp-Fuel production and production building chains, and new abilities including the devastating new Experimental Doomsday Rocket ability for Ikit in his skill-tree.
You can subscribe here.
So each turn every Warp-Gas Injection Gear building will consume 6 Warp-Fuel and produce 20 food, and the other effects are always present even if you don't have the Warp-Fuel (public order modifier, corruption, ect.)
Is there any chance that this mod could have this effect?
Can't find a way to "cheat edit" it, but oh well... O.O
(Sorry for spamming btw, but this mod has gotten me thinking, lol)
And then the Warp-Stone Excavation Site could give 3 fuel, but by that time you probably need to upgrade your food building anyway but maybe the next tier costs only 2, and the top one 3.
I don't know, but at the moment it just feels weird that even when I'm spamming Doom Rockets the only thing stopping me is the 5 turn cooldown, knowing that by that time I'll have 20 fuel more if I haven't built a building :P
Depending on the player, if you expanded faster than you could get new laboratories you would just lose all your warp-fuel and your building chains. The best thing to do is to probably put warp-fuel generation somewhere between the original really low values and the current maybe too high values.