Left 4 Dead 2

Left 4 Dead 2

Rag-Mod
Showing 31-40 of 41 entries
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Update: 17 Dec, 2020 @ 9:25pm

* Code to attempt to lower the likelihood of getting stuck under the floor.

Update: 13 Dec, 2020 @ 7:51pm

* Fixed issue where only typing in 'scripted_user_func' would still faint the user.

Update: 11 Dec, 2020 @ 11:09pm

* Fixed major bug where survivors would become stuck in place and jittering after unragdolling.
* Ragdoll velocity is now transferred to player's velocity.

Update: 11 Dec, 2020 @ 10:48pm

* Survivor bots no longer ragdoll indefinitely when shot by an AWP, nor will they get up when shot by an AWP while ragdolled.
Instead, survivor bots will ragdoll upon getting hit by a Tank's punch, and stay ragdolled for around 2.5 seconds.

Update: 7 Dec, 2020 @ 11:32pm

* Most instances where the map forces Survivors to get up from ragdoll mode should no longer remove all their weapons.
* Survivors getting up from their ragdoll state will now have to deploy their weapons again.

Update: 7 Dec, 2020 @ 7:43pm

* Fixed dead survivors still being able to faint.
* Fixed survivors getting permanently stuck if they faint during any map intro and the game starts.

Update: 7 Dec, 2020 @ 6:35pm

* Added delay to prevent spamming the function and potentially causing issues.

Update: 7 Dec, 2020 @ 6:11pm

* Updated to utilize ScriptedMode functionality, thanks to Rayman for helping in a Discord server.

Update: 7 Dec, 2020 @ 10:27am

* Small little hotfix for something.

Update: 7 Dec, 2020 @ 9:47am

* Thumbnail update.