Avorion

Avorion

AutoAI - Self Defense
Showing 1-10 of 14 entries
< 1  2 >
Update: 20 Dec, 2020 @ 5:05pm

Fix a bug where the AutoAI config window won't open for a new ship which has never had orders.

Update: 16 Dec, 2020 @ 6:19pm

Bump version number as initial features are complete.

Update: 14 Dec, 2020 @ 6:38pm

Add some messages when autoai kicks in and a config option to shut them up.

Tweak the combat ai to base its near range on average a ship's weapon range.

Update: 13 Dec, 2020 @ 2:43pm

Try and disable passive shooting

Update: 12 Dec, 2020 @ 6:12pm

Enable damage response for all autoai modes. Make responses to stations and civilian ships consistent.

Update: 12 Dec, 2020 @ 7:35am

Make UI ordering conistent. Fix a bug with attack autoai not starting when the order list was in finished state.

Update: 11 Dec, 2020 @ 2:55pm

Fix a bug where a chain that was supposed to be paused would end up running after finishing attacking enemies.

Update: 11 Dec, 2020 @ 2:43pm

Minor UI improvements and fix not recognizing xsotan as enemies.

Update: 10 Dec, 2020 @ 6:53pm

Move target management into an entity/ai script.

Update: 8 Dec, 2020 @ 6:37pm

After a jump away from a dangerous system, only advance to the return jump order when any jump cooldown is finished.