Unturned

Unturned

Epic Gears: Revisited
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Update: 2 Oct, 2022 @ 7:47pm

Bug Fix for Charms
- Thank you Druidhunter77 for reporting this!

Update: 17 Sep, 2022 @ 11:07am

Addressed an issue causing Car Batteries to be craftable into Charms

Update: 10 Aug, 2022 @ 1:24pm

QoL Update:

- Added the ability to sprint while firing/ADSing to Triple Eyes, Twice-Born Star, APOD, Ashes' Embrace, and Laser Unicorn

Update: 29 Dec, 2021 @ 11:39am

Chaos Call nerfs

Update: 14 Oct, 2021 @ 7:36pm

Update: 14 Oct, 2021 @ 12:27am

Twice-Born Star:
- Reduced spread and recoil
- Reduced damage to compensate
Ashes Embrace:
- Increased spread and recoil
Bouncer:
- Decreased damage
- Decreased explosive radius
Triple Eyes:
- Fixed the gun just breaking all the time.

Update: 2 Jun, 2021 @ 11:48am

Applied several balance changes, listed below:

Twice-Born Star:
- Range increased from 30 to 75
Ashes Embrace:
- Range increased from 250 to 400
Bulletstorm:
- Range increased from 250 to 300
Chaos Call:
- Damage vs players decreased from 60 to 55
APOD:
- Damage vs zombies decreased from 75 to 60
Ultra Greatsword:
- Barricade Damage increased from 250 to 300
- Structure Damage increased from 250 to 300
- Damage vs animals increased from 150 to 200
Triple Eyes:
- Range increased from 200 to 300
- Damage vs animals increased from 50 to 150
- Barricade Damage increased from 30 to 50
- Structure Damage increased from 30 to 50
- Added the ability to equip a tactical that isn't a Tactical Light.
Laser Unicorn:
- Damage vs animals increased from 99 to 100
= As to why this was not an exact value is unknown.
Admiral Carbine:
- Range increased from 250 to 300
- Damage vs animals increased from 40 to 80
Flame Bouncer:
- Damage vs players increased from 100 to 300
= Long term this will mean zero, only help ensure kills more reliably because of how explosives work in the game.
Iron Curtain:
- Damage vs players on initial impact of projectile decreased from 85 to 75
- Damage vs zombies on initial impact of projectile increased from 85 to 100
- Damage vs animals on initial impact of projectile increased from 85 to 100

Known Bugs:
- Bulletstorm spawns with an 80GM with 160 shots in it.
- Triple Eyes still gets a little stuck sometimes when firing too fast.
= This is caused by an Unturned Bug, so might not be easy for me to fix but I will try my best.
- APOD will sometimes bug out and get stuck in the users hand during the inspect animation.
= Same as Triple Eyes, not much I can do but I will see if I can fix it.

Update: 10 Jan, 2021 @ 5:55pm

Balance Update:

- Gave the Admiral Carbine, Bulletstorm, Chaos Call, and Ashes' Embrace 2 alternative fire types.

Bug Fixes:

- Fixed Triple Eyes RV18, RV9, and RV6 from breaking if loaded to the gun before being picked up by a player.

- Fixed Charm Effect (Thank you for reporting this)

- Fixed Bulletstorm, Admiral Carbine, and Chaos Call spawning/crafting with improper mag sizes

- Fixed a lot of grammatical errors with some guns

Known Issues, to be fixed next update:

- Charms being unable to craft ammo types.

Update: 17 Dec, 2020 @ 10:40pm

Fixed an issue that caused Chaos Call, Admiral Carbine, and Bulletstorm to spawn/craft with 80 ammo out of 160 in a 160GM magazine.

Update: 17 Dec, 2020 @ 8:30pm

Fixed the previous updates new crafting recipes.