Garry's Mod

Garry's Mod

Hypnagogia
Showing 1-7 of 7 entries
Update: 18 Mar, 2021 @ 1:01pm

-Fixed a softlock if the player dies to the first set of lasers
-Added a clip brush to the vent to make it easier to enter
-Fixed a floating luminaire
-Lowered the fountain shooter limit from 90 minutes to 20 minutes (to free up entities and stop crashes when too much is spawned in)
-Increased the volume of some important sounds.

Update: 31 Dec, 2020 @ 9:24am

Happy new year everyone, this GMOD exclusive version of this map comes with a few final improvements and additions, mostly related to the increased entity limit over HL2.

-Added a few new secrets for the explorers
-Added a new encounter with the combine in an existing area
-Added some abandoned cars to provide cover during the assault on the combine checkpoint
-Added some headcrabs in the corridor maze
-Massively increased the time limit (1hr30) on the fountain shooter to account for gmod's larger entity limit
-Map thumbnail has been readded

Update: 25 Dec, 2020 @ 3:41pm

I could've sworn that wasn't there last time I looked.

-Added 2 new easter egg splash screens
-Fixed a potential game breaking bug related to env_shooter's not properly deleting their gibs, the fountain shooter will automatically turn off 5 minutes after you teleport to the final area.
-Changed the final coast area cliff textures
-Added a trawler in the distance that can occasionally be seen from the coastal areas.
-Increased the 3D skybox render distance and adjusted the lighting values some more
-Added a few more cubemaps for better reflections
-Added some more buildings and adjusted the look of the cliffside at the edge of Somnolence City
-Gave a cable less slack to increase visibility
-Adjusted some nodes to hopefully make the combine act smarter
-Adjusted turret position and angle
-Moved the combine towers slightly for future consistency
-Made some music pieces quieter
-'Escape Array' begins slightly earlier now
-Added a lighthouse
-Adjusted dropping tile effect timing.
-Changed a kill trigger to prevent trains getting caught on objects
-Added some secrets
-Added lambda sprays

Update: 12 Dec, 2020 @ 6:11am

-Aligned a texture in the Somnolence corridor.
-Placed a floating combine interface flush to the wall.
-Added a missing death trigger to fix an unintentional out of map exploit.
-Yet another skybox lighting change.

Update: 11 Dec, 2020 @ 6:35pm

-More skybox and lighting adjustments.
-Added a turret.
-Made an easter egg easier to accomplish with the gravity gun.
-Added another confirmation sound to the lever puzzle.
-Decorated the maintenance area.

Update: 11 Dec, 2020 @ 7:10am

-Lighting Adjustments
-Skybox Adjustments
-Added a confirmation sound to the lever puzzle.

Update: 10 Dec, 2020 @ 6:17pm

Initial addon creation.