Total War: WARHAMMER II

Total War: WARHAMMER II

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Update: 9 Nov, 2021 @ 1:38am

FIX:
Remove final references to "Debuff"

FEATURE:
* Added The Cabal, from Mixu's LL2

OTHER:
* Changing name, since it's muich more than just OvN+TEB factions now.

Update: 2 Nov, 2021 @ 1:48pm

FIX:
1. Code refactored to work with Jadawin's new shortened faction tags.
2. Removed leftover references to "Debuffs", as these no longer exist.

FEATURE:
Controls added for 9 new factions from various mods:
1. OvN Chaos Dwarfs
2. Praag from Kislev Reborn by Decomposed, Crisord & Dindi
3. Erengrad from Kislev Reborn by Decomposed, Crisord & Dindi
4. Ungols from Kislev Reborn by Decomposed, Crisord & Dindi
5. Burning tide from Belisarian's Rise of Dragons
6. Kemmler from Cataph and Vandy's Return of the Lichemaster (Not sure why he needs a separate faction tag from Barrow Legion but he has one)
7. Cult of Sigmar (Volkmar's own faction) by Rumpl4
8. Masque of Loec from Mixu's LL2.
9. The Amber Kingdom (Blood Elves) by Hazard Mark

Update: 27 Aug, 2021 @ 4:55am

1. Updated to match Jadawin's new mechanic for Silence & The Fury. All added faction values should now range between -1(kill faction) and 6
2. Updated requirements to Vandy's new "Mod Configuration Tool || The Vandy Library", instead of the old, broken version.

Update: 21 Apr, 2021 @ 2:27am

Fix typos.

Update: 21 Apr, 2021 @ 2:22am

Release

Update: 20 Apr, 2021 @ 12:53pm

Beta

Update: 11 Dec, 2020 @ 10:54am

Alpha