Total War: WARHAMMER II

Total War: WARHAMMER II

Unnatural Selection Extended
17 Comments
randy  [author] 5 Mar, 2024 @ 10:38pm 
No. There are hidden buffs towards "major" factions, who behave more aggressively. If you give equal bonuses to everyone, then it will be vanilla balance, where for instance Malekith cannot lose to a random norsca faction with a generic lord.
3 Mar, 2024 @ 8:41am 
If I make eveery faction a 6 will every faction have equal chance to win?
Wyzilla 2 Mar, 2022 @ 2:25am 
Having trouble balancing the stats for this to prevent steamrolling in Unnatural Selection in general. What's the most ideal solution, setting everyone to the same number?
randy  [author] 11 Feb, 2022 @ 6:36am 
Okay, I see what the problem is. In the default, alphabetic load order this mod does not overwrite Jadavin's main mod. It didn't have to, before the major refactor that Jadavin did in the last version.

The only way to fix it now, is to upload a new mod, since that's what changing the filename does on Steam Workshop.

With game 3 just around the corner, I'll hold off on that until (if) Jadavin ports his mod to WH3 and then re-do it properly.

in the meantime, you can make it work by changing the filename, so it's above the main mod (add "aaaa" in front of the file name), or use a custom load order.
Malevo 23 Jan, 2022 @ 2:45pm 
unfortunately looks like this isn't working for ovn factions and I assume any other extended factions either, at least for me. Tested with just the two Unnatural selection mods, the OvN mods and one more to peek behind the fog of war and all the base game factions had a random buff but no OvN faction had one. I know game 3 is just around the corner but any chance of a fix?
titanbass1 9 Nov, 2021 @ 9:03am 
I believe both Mortkin and Cabal are added factions and not vanilla overhauls. But thanks so much randy!
randy  [author] 9 Nov, 2021 @ 12:08am 
@titanbass1 I'll take a look.
The basic requirement to be included is that a faction is completely new and separate.

If it's a replacement or overhaul of an existing faction, then it's re-using that vanilla "faction tag" and should be covered by Jadawin's main mod (although it might be renamed in-game).

That said, at least The Cabal should have a new, unique faction tag, so I should be able to add them.
titanbass1 8 Nov, 2021 @ 4:02pm 
Hey I love this. Thanks so much for adding to the main mod.
I did have a few suggestions. Would you be interested in adding the Cabal Faction from Mixu's mod? I know you have Mixu's as supported, but the Cabal aren't showing up as an option.
The other was Lord Mortkin. Another cool horde faction added in.
Super great job with this!
sleepyHase 2 Nov, 2021 @ 2:34pm 
thanks for this update and thanks for adding support to lots of other mods too!!:dslike:
randy  [author] 2 Nov, 2021 @ 2:14pm 
Update is up. Besides fixing the code to work with Jadavin's latest version - controls for 9 new factions from various mods have been added. Details in Change Notes.

Note: since the underlying code has changed a lot - it is advised to create a new preset from scratch in MCT. Trying to load the faction settings file from an older version might break things unpredictably.
Who 1 Nov, 2021 @ 7:13pm 
Hyped for the update, for anyone wondering it seem to run without OvN. Randomize options aren't working, but it doesn't immediately ctd or freeze
randy  [author] 8 Oct, 2021 @ 3:02am 
Update will be coming in November 2021.
Shus 7 Oct, 2021 @ 11:19pm 
Not working at the moment, needs an update.
sleepyHase 2 Oct, 2021 @ 7:48am 
hi, unnatural selection has just been updated and now the randomise option doesnt work for OvN or TEB factions
legionlfe 30 Sep, 2021 @ 7:01am 
nice! just what I've been looking for. Have you put the chorfs in yet? they definitely need help to survive lol
randy  [author] 28 Aug, 2021 @ 3:15am 
I used it to make Sultan Jaffar jihad all the Brettonians out of Araby and then go blow-for-blow, with the skelly boys.

I don't have Chorfs in yet. Probably gonna make an update next week andding them and a few races from other mods (at least Hazard Maks' Blood Elves from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1955690734)
PsychoticSoul 27 Aug, 2021 @ 9:41pm 
Thanks for this! Hopefully it can make araby do something as well as help the chorfs and zons survive.